Catalog: Monster Hunter Rise · REFramework VR
Monster Hunter Rise is officially supported by Praydog's REFramework and can use the framework's generic 6DOF VR system.
The project has also historically included fixes for Monster Hunter Rise crashes related to third-party DLLs, making REFramework a central part of the game's wider PC modding ecosystem.
What you need
- Monster Hunter Rise on PC.
- Sunbreak if you want to play expansion content.
- Current REFramework.
- PCVR headset.
- Standard controller input.
Motion controls?
Do not confuse generic 6DOF VR with full tracked weapon control.
REFramework currently names RE2, RE3, RE7, and RE8 for its built-in motion controls. Monster Hunter Rise is not in that list.
For Rise, third-person gamepad VR is the safe expectation.
Step 1: Launch Rise normally
Make sure:
- The game reaches a hunt.
- Sunbreak loads if installed.
- Existing REFramework scripts are stable.
- No obsolete DLL mods are causing startup problems.
Step 2: Install the current REFramework build
Use GitHub when you need the newest fixes.
The Monster Hunter Rise Nexus page can lag behind nightly development.
VR users should follow the full VR installation path.
Step 3: Start the VR runtime
Start SteamVR/OpenXR as appropriate, launch Rise, and verify the REFramework VR layer.
Why Monster Hunter works in third-person VR
Monster Hunter depends on reading monster animation.
A third-person headset view lets you:
- See attack tells.
- preserve original weapon mechanics.
- keep character animation.
- appreciate monster scale.
- avoid awkward first-person weapon clipping.
A Rathalos at headset scale is a very different experience from seeing one on a monitor.
Performance
Rise is generally more forgiving than Monster Hunter Wilds.
That makes it a potentially better entry point for midrange GPUs.
Start with a stable refresh target and then increase resolution.
Mod conflicts
Rise has many REFramework scripts.
If VR stops working after adding a script:
- Remove the newest script.
- Check
reframeworklogs. - Update REFramework.
- Restore scripts one at a time.
Quest 3
Quest 3 can act as the PCVR headset.
Because Rise is relatively lightweight, it is a good candidate for wireless play on midrange hardware.
Common problems
Black screen after game update
Check the latest nightly.
Other REFramework mods work but VR does not
Confirm the full VR files were installed, not only dinput8.dll.
Motion controllers are not represented as weapons
Expected for generic REFramework VR.
Official sources
FAQ
Can Monster Hunter Rise be played in VR?
REFramework officially supports the game with generic 6DOF VR.
Does Sunbreak work?
Expansion compatibility depends on the current game and framework build; verify the current listing.
Does it have full motion controls?
Not through REFramework's core advertised motion-control feature set.
Is it easier to run than Monster Hunter Wilds?
Generally, yes.
Can Quest 3 play it?
Yes as PCVR.