
REFramework VR (Monster Hunter Rise)
for MONSTER HUNTER RISE · by praydog · released 29 Aug 2019
A reusable framework or injector that adds VR support to one or more games. Runs through REFramework, the modding framework for Capcom's RE Engine. You drop the framework into the game folder and switch its VR mode on.
Get it from GitHub
Free
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Community research
REFramework provides generic 6DOF and the game has long-running VR use, but official docs do not list motion controls for Rise.
Evidence checked: Official framework + community/issue research
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- REFramework
- Price
- Free
- Motion controls
- Gamepad only
- 6DOF aim
- Unknown
- Roomscale
- Unknown
- Left-handed
- Unknown
- Perspective
- Unknown
- VR runtime
- OpenXR & OpenVR
- Headsets tested
- None reported yet
- Storefronts tested
- None reported yet
- Install difficulty
- Easy install
- Requirements
- REFramework, SteamVR or an OpenXR runtime
- Game version tested
- Unknown
- Last verified
- Never
- Source
- GitHub
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
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