Frameworks
Purpose-built VR conversions and generic headset drivers are not the same experience. These explainers say which is which, what each tool changes, and what controls to expect.
Luke Ross R.E.A.L.
47 entriesThe games on Luke Ross's current supported-game list
A common VR framework for more than 40 flat-screen games, with a free public catalog and a smaller Patreon early-access catalog.
REFramework
23 entriesRE Engine games (Resident Evil series, Monster Hunter Rise, Devil May Cry 5, …)
A scripting and modding framework for Capcom's RE Engine with first-class VR support, the way Resident Evil and other RE Engine titles are played in VR on PC.
UEVR
720 entriesUnreal Engine 4 & 5 games
A universal VR injector for Unreal Engine games, full 6DOF stereo rendering for thousands of titles, with per-game community profiles adding motion controls and comfort fixes.
UUVR
3 entriesUnity games
A universal VR mod for Unity games by Raicuparta, injects basic VR rendering into Unity titles that never shipped with VR support.
VorpX
269 entriesA large catalog of DirectX titles via per-game profiles
A paid, generic 3D/VR injection driver. Per-game profiles can provide head-tracked FullVR or stereoscopic screen modes, but they are not purpose-built VR conversions.