Frameworks
Purpose-built VR conversions and generic headset drivers are not the same experience. These explainers say which is which, what each tool changes, and what controls to expect.
HITMAN VR Foveation Fix
0 entriesHITMAN World of Assassination’s existing Windows PCVR mode
A third-party enhancement that removes fixed foveation from HITMAN’s existing PCVR renderer, improving peripheral clarity.
Luke Ross R.E.A.L.
48 entriesThe games on Luke Ross's current supported-game list
A common VR framework for more than 40 flat-screen games, with a free public catalog and a smaller Patreon early-access catalog.
OFXR Bridge
0 entriesOpenXR games and VR mods on Windows
An experimental optical-flow frame-generation API layer for existing OpenXR applications.
Oneiric Quest
0 entriesSamba de Amigo and Ver. 2000 Dreamcast disc images on Windows PCVR
An alpha VR Dreamcast emulator with motion-controlled virtual maracas.
RazeXR PCVR
0 entriesSeven original Build-engine games and supported expansions on Windows PCVR
Game Or Die’s Windows/OpenXR port of Team Beef’s RazeXR, with game-specific owned-data import.
REFramework
25 entriesRE Engine games (Resident Evil series, Monster Hunter Rise, Devil May Cry 5, …)
A scripting and modding framework for Capcom's RE Engine with first-class VR support, the way Resident Evil and other RE Engine titles are played in VR on PC.
UEVR
743 entriesUnreal Engine 4 & 5 games
A universal VR injector for Unreal Engine games, full 6DOF stereo rendering for thousands of titles, with per-game community profiles adding motion controls and comfort fixes.
UUVR
3 entriesUnity games
A universal VR mod for Unity games by Raicuparta, injects basic VR rendering into Unity titles that never shipped with VR support.
VorpX
269 entriesA large catalog of DirectX titles via per-game profiles
A paid, generic 3D/VR injection driver. Per-game profiles can provide head-tracked FullVR or stereoscopic screen modes, but they are not purpose-built VR conversions.