PCVR Central

Frameworks

Purpose-built VR conversions and generic headset drivers are not the same experience. These explainers say which is which, what each tool changes, and what controls to expect.

HITMAN VR Foveation Fix

0 entries

HITMAN World of Assassination’s existing Windows PCVR mode

A third-party enhancement that removes fixed foveation from HITMAN’s existing PCVR renderer, improving peripheral clarity.

Luke Ross R.E.A.L.

48 entries

The games on Luke Ross's current supported-game list

A common VR framework for more than 40 flat-screen games, with a free public catalog and a smaller Patreon early-access catalog.

OFXR Bridge

0 entries

OpenXR games and VR mods on Windows

An experimental optical-flow frame-generation API layer for existing OpenXR applications.

Oneiric Quest

0 entries

Samba de Amigo and Ver. 2000 Dreamcast disc images on Windows PCVR

An alpha VR Dreamcast emulator with motion-controlled virtual maracas.

RazeXR PCVR

0 entries

Seven original Build-engine games and supported expansions on Windows PCVR

Game Or Die’s Windows/OpenXR port of Team Beef’s RazeXR, with game-specific owned-data import.

REFramework

25 entries

RE Engine games (Resident Evil series, Monster Hunter Rise, Devil May Cry 5, …)

A scripting and modding framework for Capcom's RE Engine with first-class VR support, the way Resident Evil and other RE Engine titles are played in VR on PC.

UEVR

743 entries

Unreal Engine 4 & 5 games

A universal VR injector for Unreal Engine games, full 6DOF stereo rendering for thousands of titles, with per-game community profiles adding motion controls and comfort fixes.

UUVR

3 entries

Unity games

A universal VR mod for Unity games by Raicuparta, injects basic VR rendering into Unity titles that never shipped with VR support.

VorpX

269 entries

A large catalog of DirectX titles via per-game profiles

A paid, generic 3D/VR injection driver. Per-game profiles can provide head-tracked FullVR or stereoscopic screen modes, but they are not purpose-built VR conversions.