
WeWereInVR
for We Were Here · by LokiusV · released 21 Mar 2024
A mod added to the existing PC game to enable VR. A dedicated VR mod built for this one game. These are normally the best experiences, because controls, menus and comfort were designed for VR rather than injected.
Get it from GitHub
Free
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Community research
Dedicated project exists but has limited current independent validation.
Evidence checked: Conservative project inference
Setup notes
Does not work with the newest game version; may require replacing comma with dot in settings.txt for some locales.
Full details
- VR implementation
- VR Mod
- Platforms
- PCVR
- Framework
- Dedicated VR mod
- Price
- Free
- Motion controls
- Gamepad only
- 6DOF aim
- Unknown
- Roomscale
- Unknown
- Left-handed
- Unknown
- Perspective
- First-person
- VR runtime
- OpenVR
- Headsets tested
- None reported yet
- Storefronts tested
- None reported yet
- Install difficulty
- Advanced install
- Requirements
- BepInEx 5.4, SteamVR, Visual Studio 2022, AssetTools 2.X.X, We Were Here, Unity Version 2018.4.12f1 or correct openvr_api.dll, Unity Version 2018.4.12f1
- Game version tested
- Unknown
- Last verified
- Never
- Source
- GitHub
- GitHub repo
- LokiusV/WeWereInVR
- Known latest version
- v1.0.0
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.
