A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.
Notes from chapeka
The profile Dr Greg VR used in his video stream. 6DOF UEVR Profile | +VR Fix Mod - W.I.P IMPORTANT: - Inject at Main Menu The following UEVR settings are controlled by the Mod: - Aim Method - D-Pad Shifting Method - DecoupledPitchUIAdjust - UI Distance - UI Size - CameraUpOffset - CameraForwardOffset - CameraRightOffset Controls: - I have not changed any of the in-game controls. - If you are using the Crosshair mod you can toggle On/Off with "Left Grip" - "Left Thumb-Stick" switches to D-Pad for menu's/Inventory - Optional plugin for Index Controllers by Markmon: https://github.com/mark-mon/uevr-index-controls/releases/tag/v1.4 Updated Crosshair: - Less invasive, little smaller, little more transparent, much more accurate. Recenter/Re-calibrate (standing or sitting): - Quickly press Left+Right Trigger during menus/cut-scenes/interactions - Will also reset standing height and standing position - If Inventory/Pause screen is not centered, press Left+Right Trigger Other Features: - Movement orientation set to HMD (feel free to change) - Free head movement in main menu/pause menu/inventory/cut-scenes/Interactions - Viewing items attached to Right Motion controller - Original In-Game crosshair removed (quite distracting) - Some cvar tweaks Known Bugs: - If D-pad is not activated at main menu - Injecting at Main Menu fixes it (or use m/k) - If Crosshair becomes invisible - toggle back on with "Left Grip" - Some interaction cameras may still be attached to controller - working on these. Crosshair Mod (Toggle Left Grip): - Download and unzip "VisageCrossmod.zip" - Place the folder "Visage" into your root "Visage" game folder Visage Profile: - Simply Import and Inject
Get it from the official site
Free
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Installing a UEVR profile
Every community UEVR profile installs the same way. If you have used one, you have used them all.
- Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
- Download the profile from the creator's page linked above. It is a
.zip. - Start the game, then open the UEVR frontend and select the game's process from the list.
- Import the profile with the frontend's import option. UEVR keeps
per-game settings in
%APPDATA%\UnrealVRMod\<game executable name>. - Inject. Once you are in VR, press
Insert(orL3+R3on a controller) to open the in-game menu and adjust anything that looks wrong.
If a profile misbehaves, delete that game's folder under
%APPDATA%\UnrealVRMod\ and import it again from scratch.
Video walkthrough of the same steps:
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- UEVR profile
- Price
- Free
- Motion controls
- Full motion controls
- 6DOF aim
- Yes
- Roomscale
- Unknown
- Left-handed
- Unknown
- Perspective
- Unknown
- VR runtime
- OpenXR & OpenVR
- Headsets tested
- None reported yet
- Storefronts tested
- None reported yet
- Install difficulty
- Easy install
- Requirements
- UEVR (praydog's Unreal Engine VR injector), SteamVR or another OpenXR runtime
- Game version tested
- Unknown
- Last verified
- Never
- Source
- the official site
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.

