A mod added to the existing PC game to enable VR. A dedicated VR mod built for this one game. These are normally the best experiences, because controls, menus and comfort were designed for VR rather than injected.
Get it from GitHub
Free: Public free release/source; no paid tier stated.
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Setup walkthroughs
Community research
Public v0.1.1 alpha provides tracked aim and a detailed control/comfort scheme with two named creator test headsets, but lockups/progress-loss reports and alternating-eye rendering are substantial; experimental.
Evidence checked: Creator README and intake issue/limitations reviewed; exact alpha version, store support, two tested headsets and AER caveat are explicit.
Known limitations
- Alpha; creator reports game lockups requiring Task Manager and lost progress in current source intake; do not imply campaign stability.
- Alternating-eye rendering halves per-eye update rate.
- Only Quest 3 and Play For Dream MR through Virtual Desktop VDXR are named tests; other runtimes are untested.
- Northstar is a required separate client; Steam and EA executables are claimed identical.
Full details
- VR implementation
- VR Mod
- Platforms
- PCVR
- Framework
- Dedicated VR mod
- Price
- Free, Public free release/source; no paid tier stated.
- Motion controls
- Partial motion controls
- Controller details
- 6DoF head tracking with neck model; motion controllers aim weapons but are presented to the game as a gamepad; snap/smooth turning, crouch modes, haptics, adjustable eye height and scoped ADS. Alternating-eye rendering updates each eye at half headset refresh. Extensive in-headset settings panel.
- 6DOF aim
- Yes
- Roomscale
- No
- Left-handed
- Unknown
- Perspective
- First-person
- VR runtime
- OpenXR
- Headsets tested
- Meta Quest 3 and Play For Dream MR via Virtual Desktop VDXR (creator tests)
- Storefronts tested
- Steam
- Install difficulty
- Advanced install
- Requirements
- Titanfall 2 single-player campaign; Steam or EA app binaries, Install Northstar and confirm it launches; install plugin DLL/INI; use an OpenXR runtime (creator tested VDXR), Starting eye resolution is 75%; raise in mod settings based on performance; controller bindings are gamepad-based
- Game version tested
- Unknown
- Last verified
- Never
- Source
- GitHub
- Download / install
- Open creator download / install page
- GitHub repo
- TinyBlkDog/titanfall2vr
- Known latest version
- v0.1.1-alpha
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.

