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The Outer Worlds 2 cover art

The Outer Worlds 2 UEVR conversion

for The Outer Worlds 2 · by letmein-vr · released 12 Oct 2026

UEVR profilePCVRExperimentalActive

A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.

Get it from GitHub

Free: Public free release/source; no paid tier stated.

Open mod page

Downloads happen on the creator's own page. PCVR Central never rehosts files.

Installing a UEVR profile

Every community UEVR profile installs the same way. If you have used one, you have used them all.

  1. Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
  2. Download the profile from the creator's page linked above. It is a .zip.
  3. Start the game, then open the UEVR frontend and select the game's process from the list.
  4. Import the profile with the frontend's import option. UEVR keeps per-game settings in %APPDATA%\UnrealVRMod\<game executable name>.
  5. Inject. Once you are in VR, press Insert (or L3+R3 on a controller) to open the in-game menu and adjust anything that looks wrong.

If a profile misbehaves, delete that game's folder under %APPDATA%\UnrealVRMod\ and import it again from scratch.

Video walkthrough of the same steps:

Setup walkthroughs

Community research

The current v1.4 game-specific UEVR conversion has extensive physical interactions, but is Game Pass-only, requires a custom backend and carries acknowledged poor performance; experimental.

Evidence checked: Creator README and current v1.4 release notes dated 2026-10-12 reviewed; store boundary, backend requirement and feature set are explicit.

Known limitations

  • Game Pass/Xbox PC only; current release does not support Steam build.
  • Creator says performance is not great; no change claimed in v1.4.
  • Requires custom UEVR build/backend and native aim fix; no headset model/runtime test matrix included.

Full details

VR implementation
VR Framework / Injector
Platforms
PCVR
Framework
UEVR profile
Price
Free, Public free release/source; no paid tier stated.
Motion controls
Full motion controls
Controller details
Visible game-specific hands or IK arms/body; right hand aims weapons, left trigger/grip supports two-handed weapons, manual magazine/slide reloads, localized physical melee, physical throw, body holsters and interaction laser. Hand poses adapt to armor. Release 1.4 stabilizes hand/attachment drift.
6DOF aim
Yes
Roomscale
Yes
Left-handed
Unknown
Perspective
First-person
VR runtime
OpenXR
Headsets tested
None reported yet
Storefronts tested
Xbox app
Install difficulty
Advanced install
Requirements
The Outer Worlds 2 PC Game Pass/Xbox app build; Steam build unsupported by current author package, Author’s custom UEVR backend v1.4, separate from stock UEVR; inject and use in-game VR settings panel, OpenXR/UEVR runtime; first release requires game-specific backend and native aim fix plugin
Game version tested
Unknown
Last verified
Never
Source
GitHub
Known latest version
1.4

Player reviews

Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.

Spotted a problem, or played this yourself?

Freshness depends on reports from people who actually ran it.