
The Outer Worlds 2 UEVR conversion
for The Outer Worlds 2 · by letmein-vr · released 12 Oct 2026
A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.
Get it from GitHub
Free: Public free release/source; no paid tier stated.
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Installing a UEVR profile
Every community UEVR profile installs the same way. If you have used one, you have used them all.
- Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
- Download the profile from the creator's page linked above. It is a
.zip. - Start the game, then open the UEVR frontend and select the game's process from the list.
- Import the profile with the frontend's import option. UEVR keeps
per-game settings in
%APPDATA%\UnrealVRMod\<game executable name>. - Inject. Once you are in VR, press
Insert(orL3+R3on a controller) to open the in-game menu and adjust anything that looks wrong.
If a profile misbehaves, delete that game's folder under
%APPDATA%\UnrealVRMod\ and import it again from scratch.
Video walkthrough of the same steps:
Setup walkthroughs
Community research
The current v1.4 game-specific UEVR conversion has extensive physical interactions, but is Game Pass-only, requires a custom backend and carries acknowledged poor performance; experimental.
Evidence checked: Creator README and current v1.4 release notes dated 2026-10-12 reviewed; store boundary, backend requirement and feature set are explicit.
Known limitations
- Game Pass/Xbox PC only; current release does not support Steam build.
- Creator says performance is not great; no change claimed in v1.4.
- Requires custom UEVR build/backend and native aim fix; no headset model/runtime test matrix included.
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- UEVR profile
- Price
- Free, Public free release/source; no paid tier stated.
- Motion controls
- Full motion controls
- Controller details
- Visible game-specific hands or IK arms/body; right hand aims weapons, left trigger/grip supports two-handed weapons, manual magazine/slide reloads, localized physical melee, physical throw, body holsters and interaction laser. Hand poses adapt to armor. Release 1.4 stabilizes hand/attachment drift.
- 6DOF aim
- Yes
- Roomscale
- Yes
- Left-handed
- Unknown
- Perspective
- First-person
- VR runtime
- OpenXR
- Headsets tested
- None reported yet
- Storefronts tested
- Xbox app
- Install difficulty
- Advanced install
- Requirements
- The Outer Worlds 2 PC Game Pass/Xbox app build; Steam build unsupported by current author package, Author’s custom UEVR backend v1.4, separate from stock UEVR; inject and use in-game VR settings panel, OpenXR/UEVR runtime; first release requires game-specific backend and native aim fix plugin
- Game version tested
- Unknown
- Last verified
- Never
- Source
- GitHub
- Download / install
- Open creator download / install page
- GitHub repo
- letmein-vr/OUTERWORLDS2_UEVR
- Known latest version
- 1.4
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.
