
OBVR v0.2.2
for The Elder Scrolls IV: Oblivion (2006) · by Naragorn · released 16 Oct 2026
A mod added to the existing PC game to enable VR. A dedicated VR mod built for this one game. These are normally the best experiences, because controls, menus and comfort were designed for VR rather than injected.
Get it from GitHub
Free: Mod is free; requires original 2006 Oblivion game files.
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Setup walkthroughs
Community research
The public seated experience is documented as working, but it is an early test build with no public tracked-motion-controller mode and significant manual dependencies.
Evidence checked: Creator README and public release notes were reviewed; no headset-specific public test or independent report was established.
Known limitations
- Public download provides seated mode only; standing motion controllers are in a separate closed beta and must not be advertised as publicly available.
- Requires the original 2006 game; Remastered is not supported.
- No exact tested headset or commercial storefront was disclosed.
- Early test build and manual setup.
Full details
- VR implementation
- VR Mod
- Platforms
- PCVR
- Framework
- Dedicated VR mod
- Price
- Free, Mod is free; requires original 2006 Oblivion game files.
- Motion controls
- Gamepad only
- Controller details
- Source-recorded controller/input details (creator README): The seated experience below works and is what this release is for; the standing experience with motion controllers is under construction and switched off.; Locomotion stays with mouse, keyboard or gamepad.; Bows, spells and melee go where the head looks, in first and third person, while the walking direction stays with the movement controls.
- 6DOF aim
- No
- Roomscale
- No
- Left-handed
- Unknown
- Perspective
- First & third-person
- VR runtime
- OpenVR
- Headsets tested
- Dream Air, Bigscreen Beyond
- Storefronts tested
- None reported yet
- Install difficulty
- Advanced install
- Requirements
- Original The Elder Scrolls IV: Oblivion (2006), not Oblivion Remastered, xOBSE plugin loader, DXVK and OpenVR/SteamVR for stereo, Public release is seated; standing motion-controller build is a separate closed beta
- Game version tested
- Unknown
- Last verified
- Never
- Source
- GitHub
- Download / install
- Open creator download / install page
- GitHub repo
- Naragorn/OBVR
- Known latest version
- v0.2.2
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.