
KingofHell's UEVR profile
for STAR WARS Jedi: Survivor™ · by KingofHell · released 4 Jan 2024
A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.
Notes from KingofHell
Things I added: - Disabled Occlusion Queries as they caused bad flickering of objects in opposite eyes - Added that Symmetric Horizontal Projection setting for the map - Disabled TAA and enabled MSAA - Disabled DoF, Motion Blur, Sharpening, Lens flares - Reduced foliage to 5% to minimize the annoying flickering, but this should be removed if the ghosting can be fixed Theres a few keybinds in place: - Numpad 7,8,9 to recenter views etc - Numpad + to go 2D screen - Numpad 5 to remove UI in the headset - Numpad - (Minus) to disable VR - Numpad 0 (zero) to Disable Uobjecthook and swap from 1st person to 3rd Native Stereo profile. 1st person with visible body somewhat playable profile. - Switches to third person during cinematics and some problematic scenes I encountered (the handcuffed intro walk is also 3rd person) - Hides the head and all hair types, so you can play with trendsetter. Some outfits have a closed neck which will look best, others are open meaning you see inside the body when looking down - Uses instance culling for some performance gain - Lens flare is off - Improved imposter foliage on Koboh Issues: - When BD-1 detaches from Cal, (updated) the game switches to third person - Aiming method is game, so its best played with a controller Jedi Survivor Smart Profile: 1P Explorer, 3P Combat v0.9.1 Goal: Stay in 1P when exploring, 3P for combat & cutscenes. What's New v0.9.1 • New option: Hide Lower Body/Legs in 1st Person (off by default) • Fix: Cutscene zoom controls now disabled in menus • Fix: Phase dash no longer triggers false 3P switch • Fix: Cal's body hiding works correctly in 1P • Fix: Blocking/saber as light source stays in 1P • Fix: Mounted camera now properly restores after exiting map Features • Auto-Switch to 3P: Combat, Cutscenes, Traversal, Interactions • Map/Meditation 2D Mode: Auto-switches when HoloMap or meditation is active • Cutscene Zoom: D-Pad Up/Down to zoom, Left/Right to reset • Mesh Visibility: Hides Cal's body & BD-1 in
Get it from the official site
Free
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Installing a UEVR profile
Every community UEVR profile installs the same way. If you have used one, you have used them all.
- Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
- Download the profile from the creator's page linked above. It is a
.zip. - Start the game, then open the UEVR frontend and select the game's process from the list.
- Import the profile with the frontend's import option. UEVR keeps
per-game settings in
%APPDATA%\UnrealVRMod\<game executable name>. - Inject. Once you are in VR, press
Insert(orL3+R3on a controller) to open the in-game menu and adjust anything that looks wrong.
If a profile misbehaves, delete that game's folder under
%APPDATA%\UnrealVRMod\ and import it again from scratch.
Video walkthrough of the same steps:
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- UEVR profile
- Price
- Free
- Motion controls
- Unknown
- 6DOF aim
- No
- Roomscale
- Unknown
- Left-handed
- Unknown
- Perspective
- Unknown
- VR runtime
- OpenXR & OpenVR
- Headsets tested
- None reported yet
- Storefronts tested
- None reported yet
- Install difficulty
- Easy install
- Requirements
- UEVR (praydog's Unreal Engine VR injector), SteamVR or another OpenXR runtime
- Game version tested
- Unknown
- Last verified
- Never
- Source
- the official site
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.
