
Pande4360's UEVR profile
for STAR WARS Jedi: Fallen Order™ · by Pande4360 · released 13 Jan 2026
A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.
Notes from Pande4360
Release V1.04 beta Finished main story (no gameplay plus tested) and some sidequests Beta feature: - Decreased collision size of your own body when saber is ON (experimental) Latest Changes: - Fixed collision changes affecting size of blade Install: - Import profile and play - Disable motion blur in settings - Equip poncho for better cutscenes - You might wanna install perf mod on Nexus for better performance if needed Known issues and workarounds: - If you face a tutorial prompt controls will revert to default uevr scheme, press the corresponding things as described to proceed - he train level at start: - A lot of tutorials so prepare to switch a lot to basic controls or play it flat. - Wagon with 2 troopers before the Locktarget tutorial: Order: Enter with sword off, finish lock tutorial-> block-> perfect block-> perfect block and counter-> slow - After dago 1st time temple your Lightsaber breaks officially, dont use it till you fix it. blocking wont work despite having it - Endboss on dagothmir probably needs to be finished with a force push for now Status: - Advanced collision based 6d0f Melee combat Saber throw, Gesture based force control Single, dual, Twin saber styles VR optimized special moves and button layout - 1st Person Camera and controls - Visible hands with some poses - Lightsaber Holster Combat System: - Movement: Rstick up and down for jump and dodge - DPAD: can be configured in uevr/Input - Collision Combat: - Collision based Attacks: Hit stuff with lightsaber to damage it, the harder you swing the more damage you cause Damage is amplified further if you use 2 handed Grip There´s a minimum speed requirement Attack can damage one enemy per swing - Collision based Blocking: Stagger enemies by at least slightly damaging enemies Block enemy melee weapons by touching their weapon with the lightsaber during their attack animation Deflect Blasters with lightsaber There´s a minimum speed requiremnt for blocking melee attacks(low in comparison to attack), but means you need to take more risk to meet their attacks Lightsaber Combat abilities: - B Button+ Right Hand forward: Leap - Basic enemies can be executed with B Button or below method - Y Button + Swing: triggers Xbox X button(e.g. execute or prompts or basic attack) - During Jump Swing Left Hand Down for Smash attack(needs to be unlocked) - Swing Down after back dodge for kick(needs to be unlocked) - 2 handed single blade deals much more damage per hit - Both hands up will do a flip behind enemy - After leap/flip x1.5 damage within 1.5seconds on next hit Other Lightsaber VR stuff: - Hold A button to turn off 2 lightsabers - Change Grip with Grip button - Turn on Off with A button - Hold left Grip for 2 handed - Switch Twin/DualSaber: Hold Both Grip close to each other Force Powers: - Force Push: Trigger+ forward motion, - Force Strong Push: (Hold Trigger) + B Button + forward motion - Force Pull: LeftTrigger - Force Strong Pull: Hold LeftTrigger - Force Slow: Trigger+ side swipe motion - Force Strong Slow: (Hold Trigger + B Button + Side Swipe Motion - Force Lightsaber Throw: Trigger+ Grip + Swing Holster: - Sheathe: Hold R Grip near Right Hip(when vibrating) for 1 second - Unsheathe: Hold R Grip near Right Hip(when vibrating) and pull a little Prompts: - B Button: Xbox-XButton - X Button or RStick Down: Xbox-BButton ScriptUI Settings, UEVR Menu/ScriptUI: - Headbased movement: Forward Vector is head - Desktop View During Cutscenes (also grants Full vision in VR, but you see all the ugly unrendered stuff), also fixes double vision - Haptic Feedback for Holster On/Off - Doublevisio Fix: if you have doublevision in cutscenes(Desktop view may also fix this) - Swap A and B, Y and X buttons on vr controllers - Min block speed: minimum speed of hand to trigger melee blocks - Min Attack Speed: minimum speed of hand to trigger attacks - Projectile speed of normal blasters, default 10000
Get it from the official site
Free
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Installing a UEVR profile
Every community UEVR profile installs the same way. If you have used one, you have used them all.
- Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
- Download the profile from the creator's page linked above. It is a
.zip. - Start the game, then open the UEVR frontend and select the game's process from the list.
- Import the profile with the frontend's import option. UEVR keeps
per-game settings in
%APPDATA%\UnrealVRMod\<game executable name>. - Inject. Once you are in VR, press
Insert(orL3+R3on a controller) to open the in-game menu and adjust anything that looks wrong.
If a profile misbehaves, delete that game's folder under
%APPDATA%\UnrealVRMod\ and import it again from scratch.
Video walkthrough of the same steps:
Setup notes
Author lists known issues, including control reverting at tutorial prompts and lightsaber breakage after Dago.
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- UEVR profile
- Price
- Free
- Motion controls
- Full motion controls
- 6DOF aim
- Yes
- Roomscale
- Unknown
- Left-handed
- Unknown
- Perspective
- Unknown
- VR runtime
- OpenXR & OpenVR
- Headsets tested
- None reported yet
- Storefronts tested
- None reported yet
- Install difficulty
- Easy install
- Requirements
- UEVR (praydog's Unreal Engine VR injector), SteamVR or another OpenXR runtime
- Game version tested
- Unknown
- Last verified
- Never
- Source
- the official site
- GitHub repo
- Pande4360/JediFallenOrderVR
- Known latest version
- 1.0
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.
