
UEVR profile snapshot SWGR-Win64-Shipping (jonaslimads; custom backend bivi)
for Star Wars: Galactic Racer · by jonaslimads
A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.
Get it from GitHub
Free: Public free release/source; no paid tier stated.
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Installing a UEVR profile
Every community UEVR profile installs the same way. If you have used one, you have used them all.
- Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
- Download the profile from the creator's page linked above. It is a
.zip. - Start the game, then open the UEVR frontend and select the game's process from the list.
- Import the profile with the frontend's import option. UEVR keeps
per-game settings in
%APPDATA%\UnrealVRMod\<game executable name>. - Inject. Once you are in VR, press
Insert(orL3+R3on a controller) to open the in-game menu and adjust anything that looks wrong.
If a profile misbehaves, delete that game's folder under
%APPDATA%\UnrealVRMod\ and import it again from scratch.
Video walkthrough of the same steps:
Setup walkthroughs
Community research
Game-specific UEVR profile snapshot qualifies for listing; preserve its source-tested Pico 4 setup and custom-backend/HDR requirements, but keep quality unknown because the repository contains no ready packaged profile/backend.
Evidence checked: Current creator README checked; documents tested Pico 4/VD/OpenXR setup, custom bivi backend, exact profile directory and binary exclusions.
Known limitations
- This is an unpacked UEVR profile snapshot; importable ZIP, compiled custom backend and diagnostic DLL are not included in this repo.
- Requires the author’s bivi UEVR backend branch, not stock profile configuration alone.
- Creator’s local Pico 4/Virtual Desktop/OpenXR test was satisfactory for colors, menus, racing, cinematics and crashes; no PCVR Central rating or headset test was performed.
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- UEVR profile
- Price
- Free, Public free release/source; no paid tier stated.
- Motion controls
- Gamepad only
- Controller details
- Gamepad remains driving input; the profile config selects native stereo, OpenXR scale 1.0 and default tonemapper gamma. Custom backend detects a black right-eye scene during cinematics, temporarily mirrors the primary scene, then restores stereo. F9 optionally forces mono but starts off.
- 6DOF aim
- Yes
- Roomscale
- No
- Left-handed
- Unknown
- Perspective
- First-person
- VR runtime
- OpenXR
- Headsets tested
- Pico 4 via Virtual Desktop/OpenXR (local profile test), Pico 4
- Storefronts tested
- None reported yet
- Install difficulty
- Advanced install
- Requirements
- Star Wars: Galactic Racer Windows build matching SWGR-Win64-Shipping, Build/use author’s UEVR bivi branch custom backend; copy config/camera/CVar files into %APPDATA%\UnrealVRMod\SWGR-Win64-Shipping, Disable Windows HDR on every connected display, restart game after changing HDR; connect Virtual Desktop before launch
- Game version tested
- Unknown
- Last verified
- Never
- Source
- GitHub
- Download / install
- Open creator download / install page
- GitHub repo
- jonaslimads/uevr_profiles
- Known latest version
- Profile snapshot, README status current 2026-10-27
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.