PCVR Central
Star Wars: Galactic Racer cover art

UEVR profile snapshot SWGR-Win64-Shipping (jonaslimads; custom backend bivi)

for Star Wars: Galactic Racer · by jonaslimads

UEVR profilePCVRPlayableActive

A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.

Get it from GitHub

Free: Public free release/source; no paid tier stated.

Open mod page

Downloads happen on the creator's own page. PCVR Central never rehosts files.

Installing a UEVR profile

Every community UEVR profile installs the same way. If you have used one, you have used them all.

  1. Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
  2. Download the profile from the creator's page linked above. It is a .zip.
  3. Start the game, then open the UEVR frontend and select the game's process from the list.
  4. Import the profile with the frontend's import option. UEVR keeps per-game settings in %APPDATA%\UnrealVRMod\<game executable name>.
  5. Inject. Once you are in VR, press Insert (or L3+R3 on a controller) to open the in-game menu and adjust anything that looks wrong.

If a profile misbehaves, delete that game's folder under %APPDATA%\UnrealVRMod\ and import it again from scratch.

Video walkthrough of the same steps:

Setup walkthroughs

Community research

Game-specific UEVR profile snapshot qualifies for listing; preserve its source-tested Pico 4 setup and custom-backend/HDR requirements, but keep quality unknown because the repository contains no ready packaged profile/backend.

Evidence checked: Current creator README checked; documents tested Pico 4/VD/OpenXR setup, custom bivi backend, exact profile directory and binary exclusions.

Known limitations

  • This is an unpacked UEVR profile snapshot; importable ZIP, compiled custom backend and diagnostic DLL are not included in this repo.
  • Requires the author’s bivi UEVR backend branch, not stock profile configuration alone.
  • Creator’s local Pico 4/Virtual Desktop/OpenXR test was satisfactory for colors, menus, racing, cinematics and crashes; no PCVR Central rating or headset test was performed.

Full details

VR implementation
VR Framework / Injector
Platforms
PCVR
Framework
UEVR profile
Price
Free, Public free release/source; no paid tier stated.
Motion controls
Gamepad only
Controller details
Gamepad remains driving input; the profile config selects native stereo, OpenXR scale 1.0 and default tonemapper gamma. Custom backend detects a black right-eye scene during cinematics, temporarily mirrors the primary scene, then restores stereo. F9 optionally forces mono but starts off.
6DOF aim
Yes
Roomscale
No
Left-handed
Unknown
Perspective
First-person
VR runtime
OpenXR
Headsets tested
Pico 4 via Virtual Desktop/OpenXR (local profile test), Pico 4
Storefronts tested
None reported yet
Install difficulty
Advanced install
Requirements
Star Wars: Galactic Racer Windows build matching SWGR-Win64-Shipping, Build/use author’s UEVR bivi branch custom backend; copy config/camera/CVar files into %APPDATA%\UnrealVRMod\SWGR-Win64-Shipping, Disable Windows HDR on every connected display, restart game after changing HDR; connect Virtual Desktop before launch
Game version tested
Unknown
Last verified
Never
Source
GitHub
Known latest version
Profile snapshot, README status current 2026-10-27

Player reviews

Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.

Spotted a problem, or played this yourself?

Freshness depends on reports from people who actually ran it.