PCVR Central
Star Ocean: The Divine Force cover art

Star Ocean The Divine Force VR

for Star Ocean: The Divine Force · by mark-mon · released 26 Oct 2026

Dedicated VR modPCVRPlayableActive

A mod added to the existing PC game to enable VR. A dedicated VR mod built for this one game. These are normally the best experiences, because controls, menus and comfort were designed for VR rather than injected.

Get it from GitHub

Free: Free GitHub release; requires Steam game.

Open mod page

Downloads happen on the creator's own page. PCVR Central never rehosts files.

Setup walkthroughs

Community research

The current release provides native per-eye stereo, full headset resolution, head tracking, adjustable HUD, virtual-screen menus, and optional RTX foveated rendering. It is a third-person gamepad experience, not tracked-controller VR.

Evidence checked: Creator README, supported runtime/game build check, controls and v0.9.11 release reviewed; no open GitHub issues returned.

Known limitations

  • Gamepad-only; no motion-controller support or roomscale locomotion.
  • SteamVR must be the active OpenXR runtime.
  • High CPU/GPU load because each eye is rendered natively; foveated rendering requires NVIDIA RTX.
  • No specific headset model listed in the tested configuration.

Full details

VR implementation
VR Mod
Platforms
PCVR
Framework
Dedicated VR mod
Price
Free, Free GitHub release; requires Steam game.
Motion controls
Gamepad only
Controller details
Source-recorded controller/input details (creator README): You play in third person with a gamepad as usual; the game is rendered in true per eye stereo on your SteamVR headset through OpenXR.; In headset settings menu: open it with Insert , or hold L3 + R3 on the gamepad.; TAA control: turn the game's TAA off, reduce its camera jitter, or add sharpening to counter TAA softness.
6DOF aim
No
Roomscale
No
Left-handed
Unknown
Perspective
Third-person
VR runtime
OpenXR
Headsets tested
None reported yet
Storefronts tested
Steam
Install difficulty
Moderate install
Requirements
Windows 10/11 and Steam version of Star Ocean: The Divine Force, SteamVR headset with SteamVR configured as active OpenXR runtime, Gamepad; no motion controllers, Strong PC; native stereo renders each eye separately. NVIDIA RTX required for foveated rendering
Game version tested
Unknown
Last verified
Never
Source
GitHub
Known latest version
v0.9.11

Player reviews

Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.

Spotted a problem, or played this yourself?

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