A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.
Notes from Martini
6DOF. - Profile camera for infantry, vehicles and only few mounted weapons like the dhska. - When you mount on a vehicle open the UEVR U.I , select "Load Camera 1", under "input" change "Aim Method" and "Movement Orientation" from "Head/HMD" to "Game" and deselect the box "Roomscale Movment". - For the mounted weapon it's the same as for the vehicles except you need to use the "Load camera 2". - When you want to go back to infantry, you need to reselect the box "Roomscale Movement " , Load "Camera0" and change "Aim Method " and "Movement Orientation" from "Game" to " Head/HMD ". Note: Some object like binoculars are not working properly. input.ini file (keybinds) for VR Squad on Quest 3. Put the file in "%localappdata%\SquadGame\Saved\Config\WindowsNoEditor" To use the D-Pad, place your thumb on the thumb rest + the right thumbstick up or down or left or right.
Get it from the official site
Free
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Installing a UEVR profile
Every community UEVR profile installs the same way. If you have used one, you have used them all.
- Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
- Download the profile from the creator's page linked above. It is a
.zip. - Start the game, then open the UEVR frontend and select the game's process from the list.
- Import the profile with the frontend's import option. UEVR keeps
per-game settings in
%APPDATA%\UnrealVRMod\<game executable name>. - Inject. Once you are in VR, press
Insert(orL3+R3on a controller) to open the in-game menu and adjust anything that looks wrong.
If a profile misbehaves, delete that game's folder under
%APPDATA%\UnrealVRMod\ and import it again from scratch.
Video walkthrough of the same steps:
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- UEVR profile
- Price
- Free
- Motion controls
- Unknown
- 6DOF aim
- Yes
- Roomscale
- Yes
- Left-handed
- Unknown
- Perspective
- Unknown
- VR runtime
- OpenXR & OpenVR
- Headsets tested
- Quest 3
- Storefronts tested
- None reported yet
- Install difficulty
- Easy install
- Requirements
- UEVR (praydog's Unreal Engine VR injector), SteamVR or another OpenXR runtime
- Game version tested
- Unknown
- Last verified
- Never
- Source
- the official site
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.

