
GUNNER_BASS' UEVR profile
for Species: Unknown · by GUNNER_BASS · released 7 Dec 2025
A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.
Notes from GUNNER_BASS
Working: 6DOF for Weapons, right hand attachment (json) Camera Height adjust (json) Character Body and Head hidden (json) Flashlight Mounted on Head-optional to enable (json) Weapon Ghost Mesh Fixed - previously dropping a weapon left a ghost mesh behind in your hand and the gun would be invisible on the ground. switching to no weapon also left a ghost mesh behind. now everything switches correctly, and persists after respawn (lua) Unlimited Stamina (lua) Unlimited Flashlight (lua) Can’t Be Seen - Keeps you from being hunted, but still visible if you find an enemy on your own. optional, use for testing so you don’t die (lua) Multiplayer Support (UEVR) Work in Progress: Aiming is off when pitching up/down. Needs fine tuning. Binding Map Tool to left hand w/ 6DOF - seems like this will work/got it working but needs camera tweaks Auto ADS Toggle/Hide HUD Unlimited Ammo Red light water reflections not showing up in both eyes Extras: Profile was made to work with OpenVR/Steam VR so that ProTube Haptics can be used. Works with VDXR/Virtual Desktop though also Tested and works with Omni One VR treadmill. Saved a Profile for Omni PCVR users Additionally I uploaded some Steam Controller Bindings to the Steam Workshop. Uploaded a Bhaptics EQ Profile for Audio to Haptics (ATH). Search the game name in the Bhaptics repository
Get it from the official site
Free
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Installing a UEVR profile
Every community UEVR profile installs the same way. If you have used one, you have used them all.
- Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
- Download the profile from the creator's page linked above. It is a
.zip. - Start the game, then open the UEVR frontend and select the game's process from the list.
- Import the profile with the frontend's import option. UEVR keeps
per-game settings in
%APPDATA%\UnrealVRMod\<game executable name>. - Inject. Once you are in VR, press
Insert(orL3+R3on a controller) to open the in-game menu and adjust anything that looks wrong.
If a profile misbehaves, delete that game's folder under
%APPDATA%\UnrealVRMod\ and import it again from scratch.
Video walkthrough of the same steps:
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- UEVR profile
- Price
- Free
- Motion controls
- Full motion controls
- 6DOF aim
- Yes
- Roomscale
- Unknown
- Left-handed
- Unknown
- Perspective
- Unknown
- VR runtime
- OpenXR & OpenVR
- Headsets tested
- None reported yet
- Storefronts tested
- None reported yet
- Install difficulty
- Easy install
- Requirements
- UEVR (praydog's Unreal Engine VR injector), SteamVR or another OpenXR runtime
- Game version tested
- Unknown
- Last verified
- Never
- Source
- the official site
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.
