A mod added to the existing PC game to enable VR. A dedicated VR mod built for this one game. These are normally the best experiences, because controls, menus and comfort were designed for VR rather than injected.
Get it from GitHub
Free: Free early-access project; installed through Pulsar PluginHub.
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Full details
- VR implementation
- VR Mod
- Platforms
- PCVR
- Framework
- Dedicated VR mod
- Price
- Free, Free early-access project; installed through Pulsar PluginHub.
- Motion controls
- Full motion controls
- Controller details
- Tracked hands aim tools and guns, press cockpit/panel controls, reload magazines, grab objects and climb. Cockpit stick and throttle controls are supported.
- 6DOF aim
- Yes
- Roomscale
- Yes
- Left-handed
- Unknown
- Perspective
- First-person
- VR runtime
- OpenXR
- Headsets tested
- Meta Quest 3 through wired Meta Link (creator-tested on RTX 3060)
- Storefronts tested
- Steam
- Install difficulty
- Moderate install
- Requirements
- Space Engineers 1 for Windows, launched through Pulsar's Legacy launcher (Legacy.exe); this is not for Space Engineers 2., PC VR headset with an active OpenXR runtime that supports Direct3D 11; connect the headset before launching the game., Enable Cheezecake's SE VR in Pulsar PluginHub; Pulsar downloads and compiles the plugin., Linux requires Pulsar Interim, WiVRn, system OpenXR loader, OpenAL and the project's Linux setup script; this path is early.
- Game version tested
- Unknown
- Last verified
- Never
- Source
- GitHub
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.

