
RE4VR by Talemann
for Resident Evil 4 (2023) · by Talemann · released 14 Feb 2026
A reusable framework or injector that adds VR support to one or more games. Runs through REFramework, the modding framework for Capcom's RE Engine. You drop the framework into the game folder and switch its VR mode on.
Get it from the official site
Free
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Setup notes
Current release
Version 2.1.3 adds new shell/cartridge reloads and comfort fixes. The creator says the two supported game versions are detected at runtime and no downgrade is needed. Use the current official installer guide rather than the old Nexus instructions.
Limits
This is a separate gameplay mod layered on REFramework, not generic RE4 framework support. Foliage/eye rendering defects, map layers, elevator behavior and the Ada gondola scene still have limitations. Some scenes temporarily leave VR interactions disabled. The creator explicitly says roomscale needs more feedback; no broad headset-performance claim is made.
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- REFramework
- Price
- Free
- Motion controls
- Full motion controls
- 6DOF aim
- Yes
- Roomscale
- Yes
- Left-handed
- Unknown
- Perspective
- First-person
- VR runtime
- OpenXR & OpenVR
- Headsets tested
- None reported yet
- Storefronts tested
- Steam
- Install difficulty
- Moderate install
- Requirements
- Owned supported Steam Resident Evil 4 (2023), Required REFramework VR build and RE4VR installer, ViGEm and dependencies named by the official installation guide
- Game version tested
- Unknown
- Last verified
- Never
- Source
- the official site
- Known latest version
- 2.1.3
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.