
Ratshaker VR UEVR Mod v1.0
for RATSHAKER · by KMielnik · released 24 Oct 2026
A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.
Get it from GitHub
Free: Public free release/source; no paid tier stated.
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Installing a UEVR profile
Every community UEVR profile installs the same way. If you have used one, you have used them all.
- Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
- Download the profile from the creator's page linked above. It is a
.zip. - Start the game, then open the UEVR frontend and select the game's process from the list.
- Import the profile with the frontend's import option. UEVR keeps
per-game settings in
%APPDATA%\UnrealVRMod\<game executable name>. - Inject. Once you are in VR, press
Insert(orL3+R3on a controller) to open the in-game menu and adjust anything that looks wrong.
If a profile misbehaves, delete that game's folder under
%APPDATA%\UnrealVRMod\ and import it again from scratch.
Video walkthrough of the same steps:
Setup walkthroughs
Community research
A public v1.0 UEVR profile has Quest 3 tested physical hand interactions and specific controls; the creator reports rough edges, so playable is warranted.
Evidence checked: Current creator README, v1.0 release and gameplay demo link reviewed; tested headset/runtime/injector and controls are explicitly documented.
Known limitations
- Creator describes working community build with rough edges; only Quest 3 physical controllers/Virtual Desktop/OpenXR/UEVR 1.05 are tested.
- Hand tracking is experimental and not the supported input path.
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- UEVR profile
- Price
- Free, Public free release/source; no paid tier stated.
- Motion controls
- Full motion controls
- Controller details
- Quest controller bindings: left stick move/right stick turn (smooth or snap); hold right trigger and shake for physical shaking; trigger+grip squeezes/chokes; left grip points at targets; trigger+grip interacts after charging. UEVR menu via Insert or both sticks. Hand tracking through Virtual Desktop is experimental.
- 6DOF aim
- Yes
- Roomscale
- Yes
- Left-handed
- Unknown
- Perspective
- First-person
- VR runtime
- OpenXR
- Headsets tested
- Meta Quest 3 with physical Quest controllers (tested)
- Storefronts tested
- Steam
- Install difficulty
- Moderate install
- Requirements
- RATSHAKER on Steam and UEVR 1.05, Virtual Desktop/OpenXR PCVR setup; import the profile ZIP into UEVR; launch, select Ratshaker Win64 Shipping and inject, No UE4SS or game-folder DLL changes; re-import/restart game to load scripts
- Game version tested
- Unknown
- Last verified
- Never
- Source
- GitHub
- Download / install
- Open creator download / install page
- GitHub repo
- KMielnik/Ratshaker-VR-UEVR-Mod
- Known latest version
- v1.0
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.