PCVR Central
Quake cover art

Quake PCVR

for Quake · by Game Or Die / Team Beef · released 28 Aug 2026

Engine PortPCVRExcellentActive

An unofficial engine or source port that runs the original game data in VR. Standalone builds install on the headset rather than running through SteamVR.

Get it from GitHub

Free

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In action

Setup notes

Quake PCVR is the desktop OpenXR version of Team Beef's QuakeQuest. It runs Quake, both mission packs, and all four official episodes from a PC instead of requiring the standalone Quest/Pico APK. The release does not include game data, so you need your own Quake files from Steam or GOG. Download the v1.0 release, extract it, run Setup.bat once, then start your OpenXR runtime and run Quake VR.bat. Setup copies the game data and expansions it finds, and Python plus Pillow generate the menu artwork. The project was developed and tested with a Quest 3 over Virtual Desktop (VDXR); SteamVR and the Oculus runtime expose OpenXR too, but are not documented as tested by the author. The PC build adds supersampling, anti-aliasing, particle/blood style, a door Z-fighting fix, HUD height, desktop mirror modes, and a borderless fullscreen mirror that can be toggled with Alt+Enter.

Full details

VR implementation
VR Engine Port
Platforms
PCVR
Price
Free
Motion controls
Full motion controls
6DOF aim
Yes
Roomscale
Yes
Left-handed
Unknown
Perspective
First-person
VR runtime
OpenXR
Headsets tested
Quest 3 via Virtual Desktop
Storefronts tested
Steam, GOG
Install difficulty
Advanced install
Requirements
Windows 64-bit, PC VR headset with an OpenXR runtime, Quake game data from Steam or GOG, Python 3 for Setup.bat, Pillow for setup-generated menu artwork
Game version tested
Unknown
Last verified
Never
Source
GitHub
Known latest version
v1.0

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