A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.
Notes from Keton
More details on: https://github.com/keton/pacific-drive-uevr/releases Fixed in-car camera and held items: - Default: uses right motion controller for camera and held items - If you want to play with gamepad or mouse, open UEVR menu, go to 'Input' and set 'Aim Method' box to 'Game'. - In car camera fix and hand bound items are not active in this mode - If you want to use left controller, open UEVR menu, go to 'Input' and set 'Aim Method' box to 'Left Controller' - In case your new aim method does not stick close the game and inject again. - Easy access to both inventory and system menu on VR motion controller New inventory access method: - To access inventory short press (<200ms) system menu button (i.e. left oculus button on quest) - To access save/load/quit menu long press system menu button (200-1200ms) - To access long press of 'select' (radio transmissions, journal links, quest list collapse) keep holding system menu button longer than 1200ms. The in game marker will start to fill and once it's full menu will trigger.
Get it from the official site
Free
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Installing a UEVR profile
Every community UEVR profile installs the same way. If you have used one, you have used them all.
- Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
- Download the profile from the creator's page linked above. It is a
.zip. - Start the game, then open the UEVR frontend and select the game's process from the list.
- Import the profile with the frontend's import option. UEVR keeps
per-game settings in
%APPDATA%\UnrealVRMod\<game executable name>. - Inject. Once you are in VR, press
Insert(orL3+R3on a controller) to open the in-game menu and adjust anything that looks wrong.
If a profile misbehaves, delete that game's folder under
%APPDATA%\UnrealVRMod\ and import it again from scratch.
Video walkthrough of the same steps:
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- UEVR profile
- Price
- Free
- Motion controls
- Full motion controls
- 6DOF aim
- Yes
- Roomscale
- Unknown
- Left-handed
- Unknown
- Perspective
- Unknown
- VR runtime
- OpenXR & OpenVR
- Headsets tested
- None reported yet
- Storefronts tested
- None reported yet
- Install difficulty
- Easy install
- Requirements
- UEVR (praydog's Unreal Engine VR injector), SteamVR or another OpenXR runtime
- Game version tested
- Unknown
- Last verified
- Never
- Source
- the official site
- GitHub repo
- keton/pacific-drive-uevr
- Known latest version
- v0.4.2
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.

