
SuperDepth3D (ReShade)
for Outer Wilds · by BlueSkyDefender · released 8 Jul 2016
A reusable framework or injector that adds VR support to one or more games. A ReShade shader that builds a 3D image from the game's depth buffer. It adds a sense of depth on a headset, but it is not a real VR conversion.
Stereoscopic 3D, not 6DOF VR. This adds depth to a flat image. It does not give you head tracking or room-scale movement the way a real VR conversion does.
Get it from GitHub
Free
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Community research
SuperDepth3D provides depth-buffer stereoscopic 3D; playable as a 3D headset conversion but far below NomaiVR's native-like interaction.
Evidence checked: Framework/project research
Setup notes
SuperDepth3D generates stereoscopic output from the game's depth buffer via ReShade. It is not head-tracked 6DOF VR. Whether Outer Wilds' depth buffer is accessible, and what the recommended viewer setup is, must be confirmed before publishing.
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- Depth3D
- Price
- Free
- Motion controls
- None
- 6DOF aim
- Unknown
- Roomscale
- Unknown
- Left-handed
- Unknown
- Perspective
- First-person
- VR runtime
- OpenXR
- Headsets tested
- None reported yet
- Storefronts tested
- None reported yet
- Install difficulty
- Advanced install
- Requirements
- ReShade, OpenXR, GPU supporting DX11+, .NET Framework 4.0
- Game version tested
- Unknown
- Last verified
- Never
- Source
- GitHub
- GitHub repo
- BlueSkyDefender/Depth3D
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
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