PCVR Central
Outcast - A New Beginning cover art

markmon's UEVR profile

for Outcast - A New Beginning · by markmon · released 24 Mar 2024

UEVR profilePCVRNative-like

A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.

Notes from markmon

Here is a full 1st person 6DOF profile for the game. It also contains a dll mod. Make sure you empty your existing folder out first before importing - if you already had a profile with other mods. If you have never played the game before, then emptying out your folder is not needed. The mod does 3 things: 1) detects when you're in a conversation and puts you back into 3rd person view so your character isn't invisible 2) detects when you're in a cinematic sequence and puts you back into 3rd person view so the cinematic plays properly. 3) When you hit X for melee, you are in 3rd person for 2 seconds then automatically go back into 1st person. This is so you can button mash and combo with X easily. It works much better. I also added some user_script and cvar values so you should be able to play in native stereo not sequential. Also, make sure you load the game in DX12 mode not DX11 mode. Not only is DX12 mode better for performance, but also it helps eliminate some weird right eye only effects (like the bird in the title screen on the right vanishing). (Note: the mod does require F4 to be bound to the toggle UObject key, which it is if you import my whole profile below). If at any point you get out of sync with the 1st / 3rd person, (hopefully this never happens), you can just go into the UEVR menu and toggle UObject hook back on. (The mod turns it off for 3rd person sequences). If anyone doesn't like my sharpening settings, you can adjust the cvar "tonemapper sharpening" Renderer_r.Tonemapper.Sharpen=4.188000 It's a slider in the cvars section.

Get it from the official site

Free

Open mod page

Downloads happen on the creator's own page. PCVR Central never rehosts files.

Installing a UEVR profile

Every community UEVR profile installs the same way. If you have used one, you have used them all.

  1. Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
  2. Download the profile from the creator's page linked above. It is a .zip.
  3. Start the game, then open the UEVR frontend and select the game's process from the list.
  4. Import the profile with the frontend's import option. UEVR keeps per-game settings in %APPDATA%\UnrealVRMod\<game executable name>.
  5. Inject. Once you are in VR, press Insert (or L3+R3 on a controller) to open the in-game menu and adjust anything that looks wrong.

If a profile misbehaves, delete that game's folder under %APPDATA%\UnrealVRMod\ and import it again from scratch.

Video walkthrough of the same steps:

Full details

VR implementation
VR Framework / Injector
Platforms
PCVR
Framework
UEVR profile
Price
Free
Motion controls
Full motion controls
6DOF aim
Yes
Roomscale
Unknown
Left-handed
Unknown
Perspective
Unknown
VR runtime
OpenXR & OpenVR
Headsets tested
None reported yet
Storefronts tested
None reported yet
Install difficulty
Easy install
Requirements
UEVR (praydog's Unreal Engine VR injector), SteamVR or another OpenXR runtime
Game version tested
Unknown
Last verified
Never
Known latest version
1.2

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