PCVR Central
Metro Exodus cover art

MetroExodusVR v0.82.0

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for Metro Exodus · by farmerarmor · released 8 Sept 2026

Dedicated VR modPCVRExperimentalActive

A mod added to the existing PC game to enable VR. A dedicated VR mod built for this one game. These are normally the best experiences, because controls, menus and comfort were designed for VR rather than injected.

Get it from GitHub

Free: Public free release/source; no paid tier stated.

Open mod page

Downloads happen on the creator's own page. PCVR Central never rehosts files.

Setup walkthroughs

Community research

The current v0.82.0 checkpoint has automatic same-frame stereo and confirmed HUD/pause fixes with Rift CV1 testing, but core visual/stability work and exact-version constraints remain; experimental.

Evidence checked: Creator README, v0.82.0 release notes and open Linux compatibility issue #1 reviewed.

Known limitations

  • Development checkpoint; stability is still under investigation and main menu, shadows, screen-space effects and gas-mask overlays are unfinished.
  • Only audited GOG standard edition 1.0.7.7 executable is validated; other storefront/builds and Enhanced Edition are not.
  • Creator’s recent named test headset is Rift CV1; Linux Proton issue is open and not a supported configuration.

Full details

VR implementation
VR Mod
Platforms
PCVR
Framework
Dedicated VR mod
Price
Free, Public free release/source; no paid tier stated.
Motion controls
Gamepad only
Controller details
Native paired stereo and head tracking; keyboard/mouse/gamepad continue as gameplay input. Menus/HUD are partly corrected; no motion-controller interactions. Recent broad sphere-culling override is a test and its in-game benefit remains unconfirmed.
6DOF aim
Yes
Roomscale
No
Left-handed
Unknown
Perspective
First-person
VR runtime
OpenXR
Headsets tested
Oculus Rift CV1 (most recent creator headset test)
Storefronts tested
GOG
Install difficulty
Advanced install
Requirements
Windows x64 Metro Exodus standard edition, GOG audited build 1.0.7.7 with exact executable SHA listed in README, OpenXR headset/runtime; D3D11 game version only, not Enhanced Edition, Install v0.82.0 release package and use verified baseline; other executable builds are unsupported
Game version tested
Unknown
Last verified
Never
Source
GitHub
Known latest version
v0.82.0

Player reviews

Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.

Spotted a problem, or played this yourself?

Freshness depends on reports from people who actually ran it.