PCVR Central
Metal Gear Solid Delta: Snake Eater cover art

Holydh's UEVR profile

for Metal Gear Solid Delta: Snake Eater · by Holydh · released 3 Dec 2025

UEVR profilePCVRPlayableActive

A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.

Notes from Holydh

6DOF Profile - v1.1 Mod page: https://www.nexusmods.com/metalgearsoliddeltasnakeeater/mods/167 - Attempt to fix rare crash occuring on death - Roomscale Stance added. Snake will follow your IRL Stance (Stand, Squat, Crawl). Game should be completely playable in Roomscale now. Need to be enabled in the mod menu. Height values to trigger the stances can be tweaked in the mod menu. - Added - VR cursor integration for the custom Imgui menu - Fixed - Various camera issues - Improved - Camera movements fine tuned - Added - More camera settings - Added - Scope for Mosin, Dragnov and RPG (activates when aiming) - Added - Snipers Scope zoom function binded to Right Joystick up/down - Added - Descriptive tooltips on the imgui mod menu settings - Added - Scope view resolution setting - Added - Scope toggle setting - Added - rotation deadzone slider setting - Added - Attach camera to snake head setting (not recommended for people sensitive to motion sickness) - Added - Animated Hands with custom poses for each weapons and items - Added - Special hand pose, animation and interaction for food objects - Fixed - Hands now correctly display the right 3D model and materials when changing camo including the stealth item. - Fixed - Bridged the dumped SDK functions to UEVR sdk. This should make the mod "update proof". No more mod breaking game updates. - Added - Transition system to automatically switch from 6DOF to Snake hands visuals when using melee attacks or for special actions like CQC grabs. - Improved - Hands objects lifecycle - Fixed - Some weapon visibility when using the ingame 1st person view - Fixed - Some weapon visibility when swapping weapons - Fixed - Hands alignements on unequip weapon - Fixed - Hand animations when using knife melee weapons - Fixed - Thermal and Nightvision goggles post processing effects - Added - Scanline toggle setting for thermal vision post processing - Fixed - Camera yaw input blocked when using the weapon UI - Fixed - Camera placement when using Carboards items - Added - Cutout screen setting added for cutscenes and menus - Added - 3D cutscenes and menus (not compatible with every hmd and link softwares) - Added - Automatically disable roomscale movement during some actions like peeping a corner and cqc grabs - Added - Stand tall function remaped to the new camera controller

Get it from the official site

Free

Open mod page

Downloads happen on the creator's own page. PCVR Central never rehosts files.

Installing a UEVR profile

Every community UEVR profile installs the same way. If you have used one, you have used them all.

  1. Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
  2. Download the profile from the creator's page linked above. It is a .zip.
  3. Start the game, then open the UEVR frontend and select the game's process from the list.
  4. Import the profile with the frontend's import option. UEVR keeps per-game settings in %APPDATA%\UnrealVRMod\<game executable name>.
  5. Inject. Once you are in VR, press Insert (or L3+R3 on a controller) to open the in-game menu and adjust anything that looks wrong.

If a profile misbehaves, delete that game's folder under %APPDATA%\UnrealVRMod\ and import it again from scratch.

Video walkthrough of the same steps:

Full details

VR implementation
VR Framework / Injector
Platforms
PCVR
Framework
UEVR profile
Price
Free
Motion controls
Unknown
6DOF aim
Unknown
Roomscale
Yes
Left-handed
Unknown
Perspective
First-person
VR runtime
OpenXR & OpenVR
Headsets tested
None reported yet
Storefronts tested
None reported yet
Install difficulty
Easy install
Requirements
UEVR (praydog's Unreal Engine VR injector), SteamVR or another OpenXR runtime
Game version tested
Unknown
Last verified
Never

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