
Max Payne 2 VR
for Max Payne 2: The Fall of Max Payne · by evilSheep · released 27 Sept 2026
A mod added to the existing PC game to enable VR. A dedicated VR mod built for this one game. These are normally the best experiences, because controls, menus and comfort were designed for VR rather than injected.
Get it from GitHub
Free
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Setup notes
Release and scope
Release candidate. The latest rc.63 is a test prerelease; rc.59 is the earlier public RC. These are PCVR packages, not standalone Quest apps.
Installation
Extract the complete release ZIP with setup-files beside Max Payne 2 VR Setup.exe. Run the installer, select maxpayne2.exe, then start SteamVR and launch through Steam with MP2VR_FirstPerson. Use D3D Hardware T&L acceleration.
Limitations
The creator expects bugs in this old game. PSVR2 feedback uses an optional helper; the creator documents antivirus detections and a separate no-helper test build. Review that notice rather than bypassing quarantine. Other game builds are unverified.
Full details
- VR implementation
- VR Mod
- Platforms
- PCVR
- Framework
- Dedicated VR mod
- Price
- Free
- Motion controls
- Full motion controls
- 6DOF aim
- Yes
- Roomscale
- Yes
- Left-handed
- Unknown
- Perspective
- First-person
- VR runtime
- OpenVR
- Headsets tested
- Quest 3, PlayStation VR2
- Storefronts tested
- Steam
- Install difficulty
- Moderate install
- Requirements
- English Steam copy of Max Payne 2: The Fall of Max Payne, Windows 10/11, SteamVR and two tracked controllers
- Game version tested
- Unknown
- Last verified
- Never
- Source
- GitHub
- GitHub repo
- evilSheep/max-payne-2-vr
- Known latest version
- v0.1.0-rc.63
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.
