PCVR Central
Mass Effect™ Legendary Edition cover art

MassEffect1-VR

for Mass Effect™ Legendary Edition · by jrush64

Dedicated VR modPCVRExperimentalActive

A mod added to the existing PC game to enable VR. A dedicated VR mod built for this one game. These are normally the best experiences, because controls, menus and comfort were designed for VR rather than injected.

Get it from GitHub

Free

Open mod page

Downloads happen on the creator's own page. PCVR Central never rehosts files.

Setup walkthroughs

Community research

A game-specific OpenXR mod and prebuilt DLL exist, but end-user package availability, exact game version and tested hardware remain unclear.

Evidence checked: Creator README, build and deployment guides, source repository metadata and live catalog checked. A separate Dhalcyon Mass Effect VR mod exists; no same-project player report located.

Known limitations

  • No tagged GitHub release; build guide requires Visual Studio 2022, while a prebuilt DLL and separate release/ install instructions are in the repository.
  • No game executable hash/version or headset/gameplay testing claims documented.
  • Existing live catalog has a different Dhalcyon Mass Effect VR method; this candidate is a distinct author and per-title implementation.

Full details

VR implementation
VR Mod
Platforms
PCVR
Framework
Dedicated VR mod
Price
Free
Motion controls
Gamepad only
Controller details
Source-recorded controller/input details (creator README): First person camera per camera mode first person offsets with weapon/body visibility handling.; Head aim weapon aim and the Mako turret follow the head.; Native subtitle and HUD handling subtitles are redrawn at a configurable position and scale, and HUD elements can be repositioned/resized in the in headset menu.
6DOF aim
No
Roomscale
Unknown
Left-handed
Unknown
Perspective
First-person
VR runtime
OpenXR
Headsets tested
None reported yet
Storefronts tested
None reported yet
Install difficulty
Advanced install
Requirements
Windows 10/11 x64, Mass Effect Legendary Edition, ME1, OpenXR runtime (SteamVR, Meta Quest Link or Virtual Desktop), Deploy prebuilt/build-produced dxgi.dll, OpenXR loader and MELEVR.ini beside MassEffect1.exe
Game version tested
Unknown
Last verified
Never
Source
GitHub
Known latest version
No formal GitHub release; repository contains prebuilt dxgi.dll

Player reviews

Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.

Spotted a problem, or played this yourself?

Freshness depends on reports from people who actually ran it.