
King Kong VR
for Peter Jackson’s King Kong: The Official Game of the Movie (PC, 2005) · by CidVonHighwind · released 18 Sept 2026
A mod added to the existing PC game to enable VR. A dedicated VR mod built for this one game. These are normally the best experiences, because controls, menus and comfort were designed for VR rather than injected.
Get it from GitHub
Free: Free public project; no paid tier stated.
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Setup walkthroughs
Community research
The v0.1.0 release delivers working stereo and head tracking for the exact Windows game, with a clear gamepad install path; the virtual-window presentation is a material limitation, so playable.
Evidence checked: Creator README and v0.1.0 release reviewed; README separates Quest 3/VD test from untested SteamVR compatibility.
Known limitations
- Presentation is a stereoscopic “window into the world”, not full immersive camera/roomscale gameplay.
- SteamVR’s 32-bit OpenXR runtime is listed as compatible but untested.
- Test report is a creator setup report, not independent broad compatibility evidence.
Full details
- VR implementation
- VR Mod
- Platforms
- PCVR
- Framework
- Dedicated VR mod
- Price
- Free, Free public project; no paid tier stated.
- Motion controls
- Gamepad only
- Controller details
- Xbox/XInput gamepad controls remain unchanged. The game is presented as a stereoscopic window rather than full room-scale camera replacement; head position lets the player inspect around its edges. Creator tested Quest 3 through Virtual Desktop and RTX 5070 Ti at 120 Hz.
- 6DOF aim
- No
- Roomscale
- No
- Left-handed
- Unknown
- Perspective
- First-person
- VR runtime
- OpenXR
- Headsets tested
- Quest 3 through Virtual Desktop (creator-tested); SteamVR 32-bit runtime is listed but untested
- Storefronts tested
- None reported yet
- Install difficulty
- Moderate install
- Requirements
- Windows 10/11 and PC King Kong install containing kingkong9d.exe; creator tested Signature Edition, OpenXR runtime with a 32-bit runtime; Quest 3 via Virtual Desktop tested, Copy d3d9.dll and PlayKingKong.bat beside executable; use XInput controller; graphics card must sustain headset refresh
- Game version tested
- Signature Edition
- Last verified
- Never
- Source
- GitHub
- Download / install
- Open creator download / install page
- GitHub repo
- CidVonHighwind/KingKongVR
- Known latest version
- v0.1.0
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
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