
jbusfield's UEVR profile
for Hogwarts Legacy · by jbusfield · released 17 Jun 2025
A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.
Notes from jbusfield
v1.08a by jbusfield, Pande4360 and DJ More info: https://github.com/jbusfield/HL_UEVR/releases - Added wand offset adjustment to config screen - All configuration moved to config screens in the UEVR UI (no more F keys) - Modified Flicker Fixer to only work with Native Fix (can also be configured in config screen) - Fixed attack indicator to show in front of you when you need to block or dodge - Added "Attach UI to View" option to the config screen to allow "UI Follows View" functionality to work better than the default behavior. (you only need to turn on "Attach UI to View", "UI Follows View" is handled in code) - Fixed hands and wand issues with the "Deathly Hollows" and "Disguised as Prof Black" quests - (Experimental) First person view while in cutscenes ("First Person Cinematics" option in config screen) - (Experimental) Controller direction controls cursor in menus ("Cursor follows controller" option in config screen) - v1.08 and later are completely rewritten to remove dependency on UE4SS. You MUST remove or rename previous installations of the mod before installing this one Instructions: - Delete contents of %appdata%\UnrealVRMod\HogwartsLegacy - Import the profile - For best results inject after shader loading - Keep Camera relative Targeting ON in your game settings (ON by default) Features: - Full 1stPerson 6DOF Motion controls - Optional visible hands - Optional gesture based Spell casting(using Glyph System) - Cutscene fixes - Control scheme adjustments for VR
Get it from the official site
Free
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Installing a UEVR profile
Every community UEVR profile installs the same way. If you have used one, you have used them all.
- Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
- Download the profile from the creator's page linked above. It is a
.zip. - Start the game, then open the UEVR frontend and select the game's process from the list.
- Import the profile with the frontend's import option. UEVR keeps
per-game settings in
%APPDATA%\UnrealVRMod\<game executable name>. - Inject. Once you are in VR, press
Insert(orL3+R3on a controller) to open the in-game menu and adjust anything that looks wrong.
If a profile misbehaves, delete that game's folder under
%APPDATA%\UnrealVRMod\ and import it again from scratch.
Video walkthrough of the same steps:
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- UEVR profile
- Price
- Free
- Motion controls
- Unknown
- 6DOF aim
- Yes
- Roomscale
- Unknown
- Left-handed
- Unknown
- Perspective
- Unknown
- VR runtime
- OpenXR & OpenVR
- Headsets tested
- None reported yet
- Storefronts tested
- None reported yet
- Install difficulty
- Easy install
- Requirements
- UEVR (praydog's Unreal Engine VR injector), SteamVR or another OpenXR runtime
- Game version tested
- Unknown
- Last verified
- Never
- Source
- the official site
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
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Freshness depends on reports from people who actually ran it.
