
iliketostayanonymous' UEVR profile
for Hogwarts Legacy · by iliketostayanonymous · released 4 Jan 2024
A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.
Notes from iliketostayanonymous
1st Person Mode w/ Persistent Wand motion control IMPORTANT: make sure you are on UEVR version 1.02 BETA or above, the game crashes on earlier versions IMPORT the profile BEFORE injecting. If you inject first, the profile won’t update your game instantly, instead you will have to go UEVR -> uObjects tab -> Reload persistent states OR just quit game and restart. IF when you load the game you are in third person or can see your body, open UEVR, enable advanced options, and go to “Config” and check “Enable at start up” - Tried to replicate the angle at which you hold a wand, if someone improves on the alignment, please share! - Follow UI is turned on, it looks better visually, however, if you hold LT to aim, your projectile won't go where your crosshair is, if you prefer accuracy, go to "Runtime" tab in UEVR and uncheck "Follow UI", you will have to move the UI with right stick - Your body should be completely invisible, I have fixed it here so that you no longer have to do anything manually - Your wand only appears in combat, press RT and your wand will appear, you can use spells like Lumos and the light will follow your wand You cannot aim with your hand/head using this profile, no one has got this to work yet
Get it from the official site
Free
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Installing a UEVR profile
Every community UEVR profile installs the same way. If you have used one, you have used them all.
- Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
- Download the profile from the creator's page linked above. It is a
.zip. - Start the game, then open the UEVR frontend and select the game's process from the list.
- Import the profile with the frontend's import option. UEVR keeps
per-game settings in
%APPDATA%\UnrealVRMod\<game executable name>. - Inject. Once you are in VR, press
Insert(orL3+R3on a controller) to open the in-game menu and adjust anything that looks wrong.
If a profile misbehaves, delete that game's folder under
%APPDATA%\UnrealVRMod\ and import it again from scratch.
Video walkthrough of the same steps:
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- UEVR profile
- Price
- Free
- Motion controls
- Unknown
- 6DOF aim
- No
- Roomscale
- Unknown
- Left-handed
- Unknown
- Perspective
- Unknown
- VR runtime
- OpenXR & OpenVR
- Headsets tested
- None reported yet
- Storefronts tested
- None reported yet
- Install difficulty
- Easy install
- Requirements
- UEVR (praydog's Unreal Engine VR injector), SteamVR or another OpenXR runtime
- Game version tested
- Unknown
- Last verified
- Never
- Source
- the official site
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.
