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GRID Legends cover art

GridLegendsVR / CodiesVR

for GRID Legends · by drowhunter · released 21 Oct 2026

Dedicated VR modPCVRExperimentalActive

A mod added to the existing PC game to enable VR. A dedicated VR mod built for this one game. These are normally the best experiences, because controls, menus and comfort were designed for VR rather than injected.

Get it from GitHub

Free: Public free release/source; no paid tier stated.

Open mod page

Downloads happen on the creator's own page. PCVR Central never rehosts files.

Setup walkthroughs

Community research

The released v0.6.0 package adds true OpenXR cockpit stereo/head tracking to GRID Legends, but alternating-eye rendering limits per-eye update rate and hardware coverage is narrow; experimental.

Evidence checked: Creator README and v0.6.0 release checked; docs state OpenXR/D3D12 requirement, Steam game, and alternating eye behavior.

Known limitations

  • Alternating-eye stereo means each eye updates at half the game’s frame rate; performance/clarity tradeoff is inherent in the documented mode.
  • Requires a D3D12-capable OpenXR runtime; Virtual Desktop was development target, not a broad hardware test.
  • No full-campaign or independent performance evidence found.

Full details

VR implementation
VR Mod
Platforms
PCVR
Framework
Dedicated VR mod
Price
Free, Public free release/source; no paid tier stated.
Motion controls
Gamepad only
Controller details
Head-tracked stereo cockpit; keyboard/gamepad/wheel remain game input; no hand tracking. Each eye is rendered on alternating game frames, so each eye updates at half game rate. HUD on repositionable panel; menus on floating screen.
6DOF aim
No
Roomscale
No
Left-handed
Unknown
Perspective
First-person
VR runtime
OpenXR
Headsets tested
Virtual Desktop (development target; headset model not named)
Storefronts tested
Steam
Install difficulty
Moderate install
Requirements
GRID Legends Steam and D3D12 support; run once to generate settings file, PCVR headset with OpenXR runtime that supports D3D12; creator developed against Virtual Desktop, Place d3d12.dll proxy in game folder; menus shown on virtual screen and racing uses cockpit view
Game version tested
Unknown
Last verified
Never
Source
GitHub
Known latest version
v0.6.0

Player reviews

Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.

Spotted a problem, or played this yourself?

Freshness depends on reports from people who actually ran it.