
Funnel Runners UEVR VR Profile
for Funnel Runners · by geraldjove
A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.
Get it from GitHub
Free
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Installing a UEVR profile
Every community UEVR profile installs the same way. If you have used one, you have used them all.
- Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
- Download the profile from the creator's page linked above. It is a
.zip. - Start the game, then open the UEVR frontend and select the game's process from the list.
- Import the profile with the frontend's import option. UEVR keeps
per-game settings in
%APPDATA%\UnrealVRMod\<game executable name>. - Inject. Once you are in VR, press
Insert(orL3+R3on a controller) to open the in-game menu and adjust anything that looks wrong.
If a profile misbehaves, delete that game's folder under
%APPDATA%\UnrealVRMod\ and import it again from scratch.
Video walkthrough of the same steps:
Setup walkthroughs
Community research
This is a specific profile for a Windows Steam game, but it requires a forked UEVR backend and the tested game binary is two months old.
Evidence checked: Creator README, current game Steam page and early-access update references checked; no open GitHub issues or same-profile independent user report found.
Known limitations
- The UEVR fork backend must replace the regular backend; stock UEVR may show black right eye or judder.
- No motion-controller input is configured; profile uses head aim or the flat game’s right stick. Menu head-aim can lock the world to the headset and is disorienting.
- Game is Early Access with updates after tested build 24975058; compatibility needs retest against current Steam build.
- Do not treat community Steam coverage of UEVR in this game as proof this exact profile was independently tested.
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- UEVR profile
- Price
- Free
- Motion controls
- Gamepad only
- Controller details
- Source-recorded controller/input details (creator README): VSync OFF Fights the headset compositor Frame Rate Limit Unlimited Defaults to a hard 60 Aim Assist OFF With head aim its magnetism snaps your whole view toward every interactable Camera Shake ×3 0 Movement, damage and interaction.; Motion Blur 0 ⚠ Read this before your first launch This profile ships VR AimMethod=1 (Head) , so the game's aim and interaction ray follow where you look.; This is not a bug in the profile — it is inherent to head aim in a game with a single look direction.
- 6DOF aim
- No
- Roomscale
- Unknown
- Left-handed
- Unknown
- Perspective
- First-person
- VR runtime
- OpenXR
- Headsets tested
- Meta Quest 3 via Steam Link → SteamVR (creator-reported)
- Storefronts tested
- Steam
- Install difficulty
- Advanced install
- Requirements
- Funnel Runners Steam Early Access, UEVR base nightly 01141, Replace UEVRBackend.dll with joeyhodge fork release 082726abi58UIstalker2_5_5, Copy profile directory to %APPDATA%\UnrealVRMod\StormEscape-Win64-Shipping, Use Native Stereo, disable frame generation/VSync, set aim assist off, Use head aim or right stick; motion-controller input is not set up
- Game version tested
- 24975058
- Last verified
- Never
- Source
- GitHub
- Download / install
- Open creator download / install page
- GitHub repo
- geraldjove/funnel-runners-uevr-profile
- Known latest version
- Profile updated 2026-08-29; tested game build 24975058 (2026-08-28)
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.