PCVR Central
Forza Horizon 6 cover art

CheekyRender

for Forza Horizon 6 · by ClarkCheekyKent · released 16 Oct 2026

Dedicated VR modPCVRExperimentalActive

A mod added to the existing PC game to enable VR. A dedicated VR mod built for this one game. These are normally the best experiences, because controls, menus and comfort were designed for VR rather than injected.

Get it from GitHub

Free: Public free release/source; no paid tier stated.

Open mod page

Downloads happen on the creator's own page. PCVR Central never rehosts files.

Setup walkthroughs

Community research

The current v0.2.2 preview provides a real OpenXR render path for FH6, but mono mode has no depth, stereo modes trade clarity/frame rate, and the creator has tested only one Game Pass/Quest 3/RTX 5070 setup; experimental.

Evidence checked: Creator README, v0.2.2 release notes and open issue #8 reviewed; test hardware/storefront and render mode tradeoffs are explicit.

Known limitations

  • Early preview; optional functions such as weather/time control are still in development.
  • Creator-tested only on Quest 3 via Virtual Desktop, RTX 5070 and Game Pass; other combinations untested.
  • Open issue #8 reports that some FH6 render addresses cannot be found; current v0.2.2 adds buffering/fixes but address coverage remains build-specific.

Full details

VR implementation
VR Mod
Platforms
PCVR
Framework
Dedicated VR mod
Price
Free, Public free release/source; no paid tier stated.
Motion controls
Gamepad only
Controller details
Gamepad/steering controls retained; no physical hand interaction. Renderer options: mono (best clarity/performance but no depth), AFR half (each eye updates at half rate), AFR full (game renders at twice headset rate), plus frame generation and settings menu.
6DOF aim
No
Roomscale
No
Left-handed
Unknown
Perspective
First-person
VR runtime
OpenXR
Headsets tested
Meta Quest 3 via Virtual Desktop (VDXR; creator test)
Storefronts tested
Xbox app
Install difficulty
Advanced install
Requirements
Forza Horizon 6 PC/Windows; creator tested Game Pass build on NVIDIA RTX 5070, Quest 3 through Virtual Desktop/VDXR and active OpenXR runtime; choose mono, AFR-half or AFR-full mode, Current GitHub release v0.2.2; configure supported game addresses and graphics/frame-gen settings
Game version tested
Unknown
Last verified
Never
Source
GitHub
Known latest version
v0.2.2

Player reviews

Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.

Spotted a problem, or played this yourself?

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