PCVR Central
Forever Ago cover art

Forever Ago VR

for Forever Ago · by King-EJ · released 26 Oct 2026

Dedicated VR modPCVRPlayableActive

A mod added to the existing PC game to enable VR. A dedicated VR mod built for this one game. These are normally the best experiences, because controls, menus and comfort were designed for VR rather than injected.

Get it from GitHub

Free

Open mod page

Downloads happen on the creator's own page. PCVR Central never rehosts files.

Setup walkthroughs

Community research

The current test build includes both camera modes, head tracking, gamepad-mapped controls and bespoke camera interactions; creator identifies Quest 3 VDXR/Steam testing, but early scenes and cutscene interactions have limits.

Evidence checked: Creator README, current release package, controls/install instructions and stated test platform reviewed.

Known limitations

  • Test build; controller input emulates an Xbox gamepad rather than full tracked hand interactions.
  • Some fixed-camera close-up/examination scenes switch to a flat screen by design.
  • Camera, UI and interaction behavior may vary across cutscenes.

Full details

VR implementation
VR Mod
Platforms
PCVR
Framework
Dedicated VR mod
Price
Free
Motion controls
Gamepad only
Controller details
Source-recorded controller/input details (creator README): The camera follows Alfred and turns with YOU FIRST PERSON: through Alfred's eyes ( interact where the right controller points ) Click the RIGHT STICK in play to switch between them.; The left stick walks where you LOOK (or where the left controller points / the camera faces setting).; Cut scenes, conversations, examining things: you stand where the game's camera is; your view turns with it when the shot changes.
6DOF aim
No
Roomscale
No
Left-handed
Unknown
Perspective
First & third-person
VR runtime
OpenXR
Headsets tested
Meta Quest 3 via Virtual Desktop VDXR (creator test)
Storefronts tested
Steam
Install difficulty
Moderate install
Requirements
Steam version of Forever Ago for Windows (Unity 6000.3 Mono x64), BepInEx 5 and included mod files copied into game folder, Start an OpenXR runtime (Virtual Desktop, SteamVR, or Quest Link) first
Game version tested
Unknown
Last verified
Never
Source
GitHub
Known latest version
0.1.4

Player reviews

Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.

Spotted a problem, or played this yourself?

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