
Keyser-Soze UEVR profile
for Far Far West · by Keyser-Soze · released 31 Aug 2026
A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.
Notes from Keyser-Soze
6 DOF Profile - 6Dof on all Spells, Thrown Items, Weapons - Scale Fix for most huge weapons/items - Improved TAA Quality (via Cvars) - Resized Hud/UI - Cvar list for cleaning the image Notes: - Make sure to turn off 'Aim Assist' & 'Screen Shake' in game settings - This game only works with the JoeyHodge Uevr 5.7 Backend.dll found here - https://github.com/joeyhodge/UEVR (It must be added to a reg uevr Nightly and replace the old one, I also included one down below) - DLSS didn't look good for me, so I used TAA - Crosshair is accurate, ironsights are not Credit to @KingEJ because I used his button remapper.dll MAKE SURE TO USE THE INCLUDED JOEYHODGE 5.7 BACKEND OR ELSE IT WONT WORK
Get it from the official site
Free: Public free release/source; no paid tier stated.
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Installing a UEVR profile
Every community UEVR profile installs the same way. If you have used one, you have used them all.
- Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
- Download the profile from the creator's page linked above. It is a
.zip. - Start the game, then open the UEVR frontend and select the game's process from the list.
- Import the profile with the frontend's import option. UEVR keeps
per-game settings in
%APPDATA%\UnrealVRMod\<game executable name>. - Inject. Once you are in VR, press
Insert(orL3+R3on a controller) to open the in-game menu and adjust anything that looks wrong.
If a profile misbehaves, delete that game's folder under
%APPDATA%\UnrealVRMod\ and import it again from scratch.
Video walkthrough of the same steps:
Setup walkthroughs
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- UEVR profile
- Price
- Free, Public free release/source; no paid tier stated.
- Motion controls
- Full motion controls
- Controller details
- 6DoF tracked handling for spells, thrown items and weapons; scale fixes for oversized objects, improved TAA and resized HUD/UI. Profile says crosshair is accurate but iron sights are not. Must replace stock backend with included JoeyHodge 5.7 DLL; no headset test named in supplied profile except external profile repository.
- 6DOF aim
- Yes
- Roomscale
- No
- Left-handed
- Unknown
- Perspective
- First-person
- VR runtime
- OpenXR
- Headsets tested
- None reported yet
- Storefronts tested
- Steam
- Install difficulty
- Advanced install
- Requirements
- Far Far West Steam game, UEVR and compatible runtime, Use JoeyHodge UEVR 5.7 backend DLL; turn off in-game Aim Assist and Screen Shake; profile folder includes remapper and GodMode helper
- Game version tested
- Unknown
- Last verified
- Never
- Source
- the official site
- Download / install
- Open creator download / install page
- Known latest version
- Profile dated 2026-08-31; backend 5.7 required
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.