PCVR Central
Far Far West cover art

Keyser-Soze UEVR profile

for Far Far West · by Keyser-Soze · released 31 Aug 2026

UEVR profilePCVRExcellentActive

A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.

Notes from Keyser-Soze

6 DOF Profile - 6Dof on all Spells, Thrown Items, Weapons - Scale Fix for most huge weapons/items - Improved TAA Quality (via Cvars) - Resized Hud/UI - Cvar list for cleaning the image Notes: - Make sure to turn off 'Aim Assist' & 'Screen Shake' in game settings - This game only works with the JoeyHodge Uevr 5.7 Backend.dll found here - https://github.com/joeyhodge/UEVR (It must be added to a reg uevr Nightly and replace the old one, I also included one down below) - DLSS didn't look good for me, so I used TAA - Crosshair is accurate, ironsights are not Credit to @KingEJ because I used his button remapper.dll MAKE SURE TO USE THE INCLUDED JOEYHODGE 5.7 BACKEND OR ELSE IT WONT WORK

Get it from the official site

Free: Public free release/source; no paid tier stated.

Open mod page

Downloads happen on the creator's own page. PCVR Central never rehosts files.

Installing a UEVR profile

Every community UEVR profile installs the same way. If you have used one, you have used them all.

  1. Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
  2. Download the profile from the creator's page linked above. It is a .zip.
  3. Start the game, then open the UEVR frontend and select the game's process from the list.
  4. Import the profile with the frontend's import option. UEVR keeps per-game settings in %APPDATA%\UnrealVRMod\<game executable name>.
  5. Inject. Once you are in VR, press Insert (or L3+R3 on a controller) to open the in-game menu and adjust anything that looks wrong.

If a profile misbehaves, delete that game's folder under %APPDATA%\UnrealVRMod\ and import it again from scratch.

Video walkthrough of the same steps:

Setup walkthroughs

Full details

VR implementation
VR Framework / Injector
Platforms
PCVR
Framework
UEVR profile
Price
Free, Public free release/source; no paid tier stated.
Motion controls
Full motion controls
Controller details
6DoF tracked handling for spells, thrown items and weapons; scale fixes for oversized objects, improved TAA and resized HUD/UI. Profile says crosshair is accurate but iron sights are not. Must replace stock backend with included JoeyHodge 5.7 DLL; no headset test named in supplied profile except external profile repository.
6DOF aim
Yes
Roomscale
No
Left-handed
Unknown
Perspective
First-person
VR runtime
OpenXR
Headsets tested
None reported yet
Storefronts tested
Steam
Install difficulty
Advanced install
Requirements
Far Far West Steam game, UEVR and compatible runtime, Use JoeyHodge UEVR 5.7 backend DLL; turn off in-game Aim Assist and Screen Shake; profile folder includes remapper and GodMode helper
Game version tested
Unknown
Last verified
Never
Known latest version
Profile dated 2026-08-31; backend 5.7 required

Player reviews

Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.

Spotted a problem, or played this yourself?

Freshness depends on reports from people who actually ran it.