PCVR Central
EVERSPACE™ 2 cover art

Pande4360's UEVR profile

for EVERSPACE™ 2 · by Pande4360 · released 4 Jan 2026

UEVR profilePCVRExcellentActive

A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.

Notes from Pande4360

Alpha Release V0.16 Disclaimer: this is just an early test build, expect issues. Only tested few missions thus far, but feel free to Latest Changes: - Added back in R3 for roll, pls DELETE Targeting on R3 in game input settings! Setup special buttons (HOTAS or keyboard): - If you use an xbox controller or vr controllers this is optional, if you wanna use anything else you should at least bind the targeting key. - Go to profile folder scripts/Config/ and open Keys.lua: - Targeting button for HMCS: replace the entry after TargetKey= with the name of your Input device´s button you wanna use for manual targeting, e.g. TargetKey="yourKey" - You can, first bind something ingame - Then check the input.ini in appdata/local/ES2/Config/Windows/ for the button´s name (the text after "Key1="), e.g. if it´s Key1=Joy1_button3, Copy "Joy1_button3" into the Keys.lua so it reads TargetKey="Joy1_button3" - Then unbind it ingame again - Do this for all other buttons(everyething aside the TargetKey is optional) - Create a backup of the Keys.lua file to not lose your config in a further update ScriptUI Config options: UEVR ingame menu /ScriptUI - HMCS HUD - Toggle on / off everything - Toggle on / off specific elements - Brightness VR Controls: - HMCS Targeting button: R3 or As configured in "Setup special buttons" - Lock Target: Look at target (red square on target) + Press Targeting button - Unlock Target: Hold Targeting button for longer than 1 sec - "Setup special buttons" allows for more control bindings as found in Keys.lua - HMCS HUD On/Off button: HMCSKey(Default: Numpad 1) - HMCS HUD Brightness: BrUpKey(Default: Numpad 3), BrDownKey(Default: Numpad 2) Done: - Script for putting most widgets into world space Sphere around player (might be even all who knows) - Helmet Mounted Cueing System(HMCS): Targeting and HUD options - Works fine with HOTAS - Warp Fix - Some menu optimization - Lead PiP Known Issues: - I only played a few missions so probably a lot to expect(not much issues till here tho) - Names of widgets arent as easily figured out until target locked or being nearby. - Needs downgrade to pre Wrath DLC , therefore Wrath DLC will not work. I have not tested with Titans but probably works Install: - DELETE Targeting on R3 in game input settings if you play with gamepad or vr controllers

Get it from the official site

Free

Open mod page

Downloads happen on the creator's own page. PCVR Central never rehosts files.

Installing a UEVR profile

Every community UEVR profile installs the same way. If you have used one, you have used them all.

  1. Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
  2. Download the profile from the creator's page linked above. It is a .zip.
  3. Start the game, then open the UEVR frontend and select the game's process from the list.
  4. Import the profile with the frontend's import option. UEVR keeps per-game settings in %APPDATA%\UnrealVRMod\<game executable name>.
  5. Inject. Once you are in VR, press Insert (or L3+R3 on a controller) to open the in-game menu and adjust anything that looks wrong.

If a profile misbehaves, delete that game's folder under %APPDATA%\UnrealVRMod\ and import it again from scratch.

Video walkthrough of the same steps:

Full details

VR implementation
VR Framework / Injector
Platforms
PCVR
Framework
UEVR profile
Price
Free
Motion controls
Unknown
6DOF aim
No
Roomscale
Unknown
Left-handed
Unknown
Perspective
Unknown
VR runtime
OpenXR & OpenVR
Headsets tested
None reported yet
Storefronts tested
None reported yet
Install difficulty
Easy install
Requirements
UEVR (praydog's Unreal Engine VR injector), SteamVR or another OpenXR runtime
Game version tested
Unknown
Last verified
Never

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