PCVR Central
EVERSPACE™ 2 cover art

Dmandvr's UEVR profile

for EVERSPACE™ 2 · by Dmandvr · released 7 Jan 2024

UEVR profilePCVRExcellent

A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.

Notes from Dmandvr

GamePass Profile. - Needs to be played in DX 11 (DX12 crashes). - PGUP: Camera 0 (Cockpit view). It shifts the cockpit seat slightly forward. - PGDWN: Camera 1 (External view). Can be used to see the ship exterior view when your in the map/warp view. - The map/warp doesn't work perfectly but if you press F to the right of the icon it should auto-pilot so that's not a big deal. Fixed Hud (hopefully) Crosshair is higher than it should be, which maybe isn't a huge problem since it follows your view and as far as I can tell, is only used for lock on weaponry and looting/identifying. Non-locking weaponry shoots straight ahead. Also the hud is a little oversized . Alpha Release V0.16 Disclaimer: this is just an early test build, expect issues. Only tested few missions thus far, but feel free to Latest Changes: - Added back in R3 for roll, pls DELETE Targeting on R3 in game input settings! Setup special buttons (HOTAS or keyboard): - If you use an xbox controller or vr controllers this is optional, if you wanna use anything else you should at least bind the targeting key. - Go to profile folder scripts/Config/ and open Keys.lua: - Targeting button for HMCS: replace the entry after TargetKey= with the name of your Input device´s button you wanna use for manual targeting, e.g. TargetKey="yourKey" - You can, first bind something ingame - Then check the input.ini in appdata/local/ES2/Config/Windows/ for the button´s name (the text after "Key1="), e.g. if it´s Key1=Joy1_button3, Copy "Joy1_button3" into the Keys.lua so it reads TargetKey="Joy1_button3" - Then unbind it ingame again - Do this for all other buttons(everyething aside the TargetKey is optional) - Create a backup of the Keys.lua file to not lose your config in a further update ScriptUI Config options: UEVR ingame menu /ScriptUI - HMCS HUD - Toggle on / off everything - Toggle on / off specific elements - Brightness VR Controls: - HMCS Targeting butt

Get it from the official site

Free

Open mod page

Downloads happen on the creator's own page. PCVR Central never rehosts files.

Installing a UEVR profile

Every community UEVR profile installs the same way. If you have used one, you have used them all.

  1. Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
  2. Download the profile from the creator's page linked above. It is a .zip.
  3. Start the game, then open the UEVR frontend and select the game's process from the list.
  4. Import the profile with the frontend's import option. UEVR keeps per-game settings in %APPDATA%\UnrealVRMod\<game executable name>.
  5. Inject. Once you are in VR, press Insert (or L3+R3 on a controller) to open the in-game menu and adjust anything that looks wrong.

If a profile misbehaves, delete that game's folder under %APPDATA%\UnrealVRMod\ and import it again from scratch.

Video walkthrough of the same steps:

Full details

VR implementation
VR Framework / Injector
Platforms
PCVR
Framework
UEVR profile
Price
Free
Motion controls
Gamepad only
6DOF aim
Unknown
Roomscale
Unknown
Left-handed
Unknown
Perspective
Unknown
VR runtime
OpenXR & OpenVR
Headsets tested
None reported yet
Storefronts tested
None reported yet
Install difficulty
Easy install
Requirements
UEVR (praydog's Unreal Engine VR injector), SteamVR or another OpenXR runtime
Game version tested
Unknown
Last verified
Never

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