
KeeperFX VR test build
for Dungeon Keeper · by mathimus-design · released 9 Oct 2026
A mod added to the existing PC game to enable VR. A dedicated VR mod built for this one game. These are normally the best experiences, because controls, menus and comfort were designed for VR rather than injected.
Get it from GitHub
Free
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Setup walkthroughs
Setup notes
Unofficial test build
KeeperFX VR test build 9 is an unofficial VR build on a separate branch, not an official KeeperFX release. It requires the player's own Dungeon Keeper game files, Windows, a PCVR headset and a current KeeperFX install with its alpha patch. Follow the release's README-VR.txt for installation, controls and troubleshooting.
VR and compatibility
The dungeon is presented as a tabletop. The VR hand acts as the Keeper's hand, with creature possession for life-size play. The project lists Quest over Virtual Desktop and Index over SteamVR as tested; Quest Link/Air Link is described only as something that should work. Windows may warn because the test build is unsigned. PCVR Central has not run it.
Full details
- VR implementation
- VR Mod
- Platforms
- PCVR
- Framework
- Dedicated VR mod
- Price
- Free
- Motion controls
- Partial motion controls
- 6DOF aim
- Unknown
- Roomscale
- Unknown
- Left-handed
- Unknown
- Perspective
- First & third-person
- VR runtime
- Unknown
- Headsets tested
- Quest, Valve Index
- Storefronts tested
- None reported yet
- Install difficulty
- Advanced install
- Requirements
- Dungeon Keeper game files supplied by the player, Windows PC, PCVR headset and current KeeperFX install with its alpha patch, Install the unofficial VR test-build branch into the KeeperFX folder, Unsigned test build; confirm official release instructions before proceeding
- Game version tested
- Unknown
- Last verified
- Never
- Source
- GitHub
- GitHub repo
- mathimus-design/keeperfx
- Known latest version
- test build 9
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
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