PCVR Central
Disney Dreamlight Valley cover art

Disney Dreamlight Valley VR Update 1

for Disney Dreamlight Valley · by King-EJ · released 11 Oct 2026

Dedicated VR modPCVRExperimentalActive

A mod added to the existing PC game to enable VR. A dedicated VR mod built for this one game. These are normally the best experiences, because controls, menus and comfort were designed for VR rather than injected.

Get it from GitHub

Free: Public free release/source; no paid tier stated.

Open mod page

Downloads happen on the creator's own page. PCVR Central never rehosts files.

Setup walkthroughs

Community research

A game-specific OpenXR mod is available with documented views and button mapping, but it is controller emulation rather than tracked-hand interaction and only offline testing is claimed; experimental.

Evidence checked: Creator README and Update 1 release notes reviewed; tested-offline statement, BepInEx version and ViGEmBus dependency are explicit.

Known limitations

  • Creator says tested offline; no evidence that online/cloud interactions are supported.
  • Requires exact BepInEx 6 build be.788 and separate ViGEmBus driver for menus.
  • No headset model or current game version matrix is documented; keep experimental.

Full details

VR implementation
VR Mod
Platforms
PCVR
Framework
Dedicated VR mod
Price
Free, Public free release/source; no paid tier stated.
Motion controls
Gamepad only
Controller details
VR controllers emulate an Xbox pad button-for-button; no tracked-hand interaction. Normal view follows game camera around avatar; first-person mode places view at avatar head. Left stick walks, right stick turns/snap-turns, grip+stick chord changes view, both stick clicks recenter; VR settings/HUD are floating panels. Requires virtual gamepad for menus/dialogue.
6DOF aim
No
Roomscale
No
Left-handed
Unknown
Perspective
First & third-person
VR runtime
OpenXR
Headsets tested
None reported yet
Storefronts tested
None reported yet
Install difficulty
Advanced install
Requirements
Windows Disney Dreamlight Valley using BepInEx 6 IL2CPP be.788, OpenXR runtime such as SteamVR, Oculus/Quest Link or Virtual Desktop, ViGEmBus virtual gamepad driver is required for menus/dialogue unless disabled; mod tested offline only
Game version tested
Unknown
Last verified
Never
Source
GitHub
Known latest version
Update 1 (release 2026-10-11)

Player reviews

Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.

Spotted a problem, or played this yourself?

Freshness depends on reports from people who actually ran it.