PCVR Central
Detroit: Become Human cover art

Detroit: Become Human VR WIP

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for Detroit: Become Human · by adore11s

Dedicated VR modPCVRExperimentalActive

A mod added to the existing PC game to enable VR. A dedicated VR mod built for this one game. These are normally the best experiences, because controls, menus and comfort were designed for VR rather than injected.

Get it from GitHub

Free: Public free release/source; no paid tier stated.

Open mod page

Downloads happen on the creator's own page. PCVR Central never rehosts files.

Setup walkthroughs

Community research

This repository has an installable OpenXR head-tracked WIP with a named PSVR2 test and explicit build/store matrix, but is unfinished and gamepad-controlled; experimental.

Evidence checked: Creator README reviewed; it lists exact supported Steam/Epic build pairs, PSVR2/90Hz test, setup and work-in-progress warning.

Known limitations

  • Creator explicitly says WIP/not finished; no formal release artifact found, though repo includes player-facing launch scripts.
  • Supported versions are exact Steam/Epic retail 2023-09-10 and demo 2021-10-25; other builds may be signature-detected but log as UNVERIFIED.
  • Cutscenes remain flat and no tracked hand interaction is claimed.

Full details

VR implementation
VR Mod
Platforms
PCVR
Framework
Dedicated VR mod
Price
Free, Public free release/source; no paid tier stated.
Motion controls
Gamepad only
Controller details
Head orientation/translation drives camera in gameplay; normal gamepad input remains. Cutscenes play on a large flat screen; the flat interface is cropped/fitted to lens-visible area. PSVR2 is tested at 90 Hz. Optional ViGEmBus is only for PlayStation prompts/touchpad.
6DOF aim
Yes
Roomscale
No
Left-handed
Unknown
Perspective
Third-person
VR runtime
OpenXR
Headsets tested
PSVR2 at 90 Hz (creator test)
Storefronts tested
Steam, Epic Games Store
Install difficulty
Advanced install
Requirements
Windows PC game retail/demos: Steam or Epic 2023-09-10; demo 2021-10-25, SteamVR must be running; mod uses OpenXR loader; optional ViGEmBus for PlayStation prompts/DualShock touchpad, Windowed mode, VSync/bloom/motion blur/depth-of-field/reflections/AO settings per README; do not change resolution scale
Game version tested
Unknown
Last verified
Never
Source
GitHub
Known latest version
WIP source snapshot; no numbered release found

Player reviews

Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.

Spotted a problem, or played this yourself?

Freshness depends on reports from people who actually ran it.