
Detroit: Become Human VR WIP
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for Detroit: Become Human · by adore11s
A mod added to the existing PC game to enable VR. A dedicated VR mod built for this one game. These are normally the best experiences, because controls, menus and comfort were designed for VR rather than injected.
Get it from GitHub
Free: Public free release/source; no paid tier stated.
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Setup walkthroughs
Community research
This repository has an installable OpenXR head-tracked WIP with a named PSVR2 test and explicit build/store matrix, but is unfinished and gamepad-controlled; experimental.
Evidence checked: Creator README reviewed; it lists exact supported Steam/Epic build pairs, PSVR2/90Hz test, setup and work-in-progress warning.
Known limitations
- Creator explicitly says WIP/not finished; no formal release artifact found, though repo includes player-facing launch scripts.
- Supported versions are exact Steam/Epic retail 2023-09-10 and demo 2021-10-25; other builds may be signature-detected but log as UNVERIFIED.
- Cutscenes remain flat and no tracked hand interaction is claimed.
Full details
- VR implementation
- VR Mod
- Platforms
- PCVR
- Framework
- Dedicated VR mod
- Price
- Free, Public free release/source; no paid tier stated.
- Motion controls
- Gamepad only
- Controller details
- Head orientation/translation drives camera in gameplay; normal gamepad input remains. Cutscenes play on a large flat screen; the flat interface is cropped/fitted to lens-visible area. PSVR2 is tested at 90 Hz. Optional ViGEmBus is only for PlayStation prompts/touchpad.
- 6DOF aim
- Yes
- Roomscale
- No
- Left-handed
- Unknown
- Perspective
- Third-person
- VR runtime
- OpenXR
- Headsets tested
- PSVR2 at 90 Hz (creator test)
- Storefronts tested
- Steam, Epic Games Store
- Install difficulty
- Advanced install
- Requirements
- Windows PC game retail/demos: Steam or Epic 2023-09-10; demo 2021-10-25, SteamVR must be running; mod uses OpenXR loader; optional ViGEmBus for PlayStation prompts/DualShock touchpad, Windowed mode, VSync/bloom/motion blur/depth-of-field/reflections/AO settings per README; do not change resolution scale
- Game version tested
- Unknown
- Last verified
- Never
- Source
- GitHub
- Download / install
- Open creator download / install page
- GitHub repo
- adore11s/Detroit-Become-Human-VR-Mod
- Known latest version
- WIP source snapshot; no numbered release found
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.