
Rusty Gere's UEVR profile
for Dakar Desert Rally · by Rusty Gere · released 3 Oct 2025
A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.
Notes from Rusty Gere
Here are my recommended settings and custom profile. - (Optional) Run DLSS Swapper and inject the latest DLSS dll for the game. - Configure the ingame Graphics settings - Go to this folder: %localappdata%\Dakar2Game\Saved\Config\WindowsNoEditor\ Edit: Engine.ini Add this to the bottom: [SystemSettings] r.LensFlareQuality=0 - (Optional) Make sure you disable HAGS (right-click desktop > Display settings > Graphics > Advanced graphics settings) - Run UEVR and import the attached profile. - Run the game, go to garage, tab out and inject. If you play in cockpit mode: - Be sure to assign a button to wiper. The windshield gets dirty quickly. - Assign a button to look back, and at the start of a race, quickly glance back. This fixes the missing hands in VR. I recommend playing with the ingame UI completely disabled. The game is perfectly playable without it, and it spoils the immersion.
Get it from the official site
Free
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Installing a UEVR profile
Every community UEVR profile installs the same way. If you have used one, you have used them all.
- Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
- Download the profile from the creator's page linked above. It is a
.zip. - Start the game, then open the UEVR frontend and select the game's process from the list.
- Import the profile with the frontend's import option. UEVR keeps
per-game settings in
%APPDATA%\UnrealVRMod\<game executable name>. - Inject. Once you are in VR, press
Insert(orL3+R3on a controller) to open the in-game menu and adjust anything that looks wrong.
If a profile misbehaves, delete that game's folder under
%APPDATA%\UnrealVRMod\ and import it again from scratch.
Video walkthrough of the same steps:
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- UEVR profile
- Price
- Free
- Motion controls
- Unknown
- 6DOF aim
- Unknown
- Roomscale
- Unknown
- Left-handed
- Unknown
- Perspective
- Unknown
- VR runtime
- OpenXR & OpenVR
- Headsets tested
- None reported yet
- Storefronts tested
- None reported yet
- Install difficulty
- Easy install
- Requirements
- UEVR (praydog's Unreal Engine VR injector), SteamVR or another OpenXR runtime
- Game version tested
- Unknown
- Last verified
- Never
- Source
- the official site
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.
