
HELLRAISER_UEVR
for Clive Barker’s Hellraiser: Revival · by letmein-vr · released 23 Oct 2026
A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.
Get it from GitHub
Free: Public free release/source; no paid tier stated.
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Installing a UEVR profile
Every community UEVR profile installs the same way. If you have used one, you have used them all.
- Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
- Download the profile from the creator's page linked above. It is a
.zip. - Start the game, then open the UEVR frontend and select the game's process from the list.
- Import the profile with the frontend's import option. UEVR keeps
per-game settings in
%APPDATA%\UnrealVRMod\<game executable name>. - Inject. Once you are in VR, press
Insert(orL3+R3on a controller) to open the in-game menu and adjust anything that looks wrong.
If a profile misbehaves, delete that game's folder under
%APPDATA%\UnrealVRMod\ and import it again from scratch.
Video walkthrough of the same steps:
Setup walkthroughs
Community research
This is a specific game-targeted UEVR conversion with a current v1.4 release and extensive tracked-hand features; experimental reflects recent release and unverified headset/gameplay coverage.
Evidence checked: Creator README and v1.4 release notes dated 2026-10-23 reviewed; requirements and physical interaction features are explicit.
Known limitations
- Requires a custom UEVR backend from the creator rather than stock UEVR alone.
- Release 1.4 is very recent; no headset model, runtime matrix or independent campaign coverage verified.
- Do not interpret this repo’s standalone custom backend as a generic UEVR profile; its changes are Hellraiser-specific.
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- UEVR profile
- Price
- Free, Public free release/source; no paid tier stated.
- Motion controls
- Full motion controls
- Controller details
- Three hand modes: game-derived hands, IK arms, or IK arms plus body. Weapons point where right hand aims; left grip supports two-handed aiming; localized melee hits where weapon touches; manual magazines/reload and slide/charging handle; physical throwing and Genesis cube interaction. Stable camera/comfort settings in VR panel.
- 6DOF aim
- Yes
- Roomscale
- Yes
- Left-handed
- Unknown
- Perspective
- First-person
- VR runtime
- OpenXR
- Headsets tested
- None reported yet
- Storefronts tested
- Steam
- Install difficulty
- Advanced install
- Requirements
- Clive Barker’s Hellraiser: Revival PC, current game build not pinned, UEVR plus author’s custom UEVR backend (separate UEVR.zip and Hellraiser-Win64-Shipping.zip assets); inject at main menu, Tracked PCVR controllers and OpenXR/UEVR runtime; configure hand/body mode in VR panel
- Game version tested
- Unknown
- Last verified
- Never
- Source
- GitHub
- Download / install
- Open creator download / install page
- GitHub repo
- letmein-vr/HELLRAISER_UEVR
- Known latest version
- 1.4
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.