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Clive Barker’s Hellraiser: Revival cover art

HELLRAISER_UEVR

for Clive Barker’s Hellraiser: Revival · by letmein-vr · released 23 Oct 2026

UEVR profilePCVRExperimentalActive

A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.

Get it from GitHub

Free: Public free release/source; no paid tier stated.

Open mod page

Downloads happen on the creator's own page. PCVR Central never rehosts files.

Installing a UEVR profile

Every community UEVR profile installs the same way. If you have used one, you have used them all.

  1. Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
  2. Download the profile from the creator's page linked above. It is a .zip.
  3. Start the game, then open the UEVR frontend and select the game's process from the list.
  4. Import the profile with the frontend's import option. UEVR keeps per-game settings in %APPDATA%\UnrealVRMod\<game executable name>.
  5. Inject. Once you are in VR, press Insert (or L3+R3 on a controller) to open the in-game menu and adjust anything that looks wrong.

If a profile misbehaves, delete that game's folder under %APPDATA%\UnrealVRMod\ and import it again from scratch.

Video walkthrough of the same steps:

Setup walkthroughs

Community research

This is a specific game-targeted UEVR conversion with a current v1.4 release and extensive tracked-hand features; experimental reflects recent release and unverified headset/gameplay coverage.

Evidence checked: Creator README and v1.4 release notes dated 2026-10-23 reviewed; requirements and physical interaction features are explicit.

Known limitations

  • Requires a custom UEVR backend from the creator rather than stock UEVR alone.
  • Release 1.4 is very recent; no headset model, runtime matrix or independent campaign coverage verified.
  • Do not interpret this repo’s standalone custom backend as a generic UEVR profile; its changes are Hellraiser-specific.

Full details

VR implementation
VR Framework / Injector
Platforms
PCVR
Framework
UEVR profile
Price
Free, Public free release/source; no paid tier stated.
Motion controls
Full motion controls
Controller details
Three hand modes: game-derived hands, IK arms, or IK arms plus body. Weapons point where right hand aims; left grip supports two-handed aiming; localized melee hits where weapon touches; manual magazines/reload and slide/charging handle; physical throwing and Genesis cube interaction. Stable camera/comfort settings in VR panel.
6DOF aim
Yes
Roomscale
Yes
Left-handed
Unknown
Perspective
First-person
VR runtime
OpenXR
Headsets tested
None reported yet
Storefronts tested
Steam
Install difficulty
Advanced install
Requirements
Clive Barker’s Hellraiser: Revival PC, current game build not pinned, UEVR plus author’s custom UEVR backend (separate UEVR.zip and Hellraiser-Win64-Shipping.zip assets); inject at main menu, Tracked PCVR controllers and OpenXR/UEVR runtime; configure hand/body mode in VR panel
Game version tested
Unknown
Last verified
Never
Source
GitHub
Known latest version
1.4

Player reviews

Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.

Spotted a problem, or played this yourself?

Freshness depends on reports from people who actually ran it.