PCVR Central
Call of Duty: World at War cover art

World War VR

for Call of Duty: World at War · by jplakon · released 22 Oct 2026

Dedicated VR modPCVRExperimentalActive

A mod added to the existing PC game to enable VR. A dedicated VR mod built for this one game. These are normally the best experiences, because controls, menus and comfort were designed for VR rather than injected.

Get it from GitHub

Free: Free GPL-3.0-only project; includes matching source and checksums alongside portable player package.

Open mod page

Downloads happen on the creator's own page. PCVR Central never rehosts files.

Setup walkthroughs

Community research

This is a complete, downloadable PCVR package with tracked weapons and physical interactions; the creator completed the campaign during development. It remains beta, and a current Quest user reports hand-angle/weapon-offset aiming problems.

Evidence checked: Current creator README and release package/checksum instructions, beta.7 changelog/test notes and open aiming issue with Quest Pro/Quest 3 and VDXR configuration reviewed.

Known limitations

  • Beta; latest beta.7 patch has focused headset validation, not a full campaign replay.
  • Open issue reports awkward aim angle and weapon offset on Quest Pro/Quest 3 via VDXR.
  • Online multiplayer is unsupported; local/offline multiplayer is experimental.
  • Performance and foliage pop-in vary by scene and hardware.

Full details

VR implementation
VR Mod
Platforms
PCVR
Framework
Dedicated VR mod
Price
Free, Free GPL-3.0-only project; includes matching source and checksums alongside portable player package.
Motion controls
Full motion controls
Controller details
Source-recorded controller/input details (creator README): World War VR World War VR brings tracked, room scale OpenXR play to the Windows retail version of Call of Duty: World at War .; It provides stereo rendering, 6DOF headset tracking, motion controller weapons, two hand handling, manual reload interactions, physical scopes, grenades, and VR native comfort controls through a standalone launcher.; Beta.6's controls and aiming improvements are retained; see CHANGELOG.md.
6DOF aim
Yes
Roomscale
Yes
Left-handed
Unknown
Perspective
First-person
VR runtime
OpenXR
Headsets tested
Meta Quest Pro via Virtual Desktop VDXR (player issue report), Meta Quest 3 via Virtual Desktop VDXR (player issue report)
Storefronts tested
None reported yet
Install difficulty
Advanced install
Requirements
Windows retail Call of Duty: World at War, compatible version 1.7, PC VR headset with active OpenXR runtime and two controllers, Download Portable ZIP (not GitHub autogenerated source archive); verify published checksum and extract to a new folder, Campaign has creator full-playthrough history; Zombies/local multiplayer remain test targets; online multiplayer unsupported
Game version tested
Unknown
Last verified
Never
Source
GitHub
Known latest version
v0.4.0-beta.7

Player reviews

Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.

Spotted a problem, or played this yourself?

Freshness depends on reports from people who actually ran it.