A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.
Notes from CJ117
Head-Aiming UEVR Profile: Modified TimBurtons Borderlands3 Fix - Set up for Head-Aiming - Character body/arms are visible Aimed CrossHair Mod V3: Works for both Head-Aiming and 6DOF if you attach the UI to your motion controller. - Smaller crosshair will appear when you aim - Is the same for ALL weapons - Uses UML, "F1" to open UML UI - The mod will remember your aiming mode - Enabled by default, use Hot-Keys and/or UML UI to disable/re-enable Key-Binds: - (Home) Aim On - (Left ALT) OFF UML (Unreal Mod Loader): https://github.com/RussellJerome/UnrealModLoader/releases 1 - Place "BL3Crossmod.pak" in to folder named "LogicMods" in your Borderlands 3 pak folder (create if it doesn't exist) : ("Borderlands 3\OakGame\Content\Paks\LogicMods") 2 - Place the file "Borderlands3.profile" into your UnrealModLoader "Profiles" folder : ("UnrealModLoader_V2.2.1\Profiles") 3 - Start UML then Load game and smaller crosshair will appear when aiming
Get it from the official site
Free
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Installing a UEVR profile
Every community UEVR profile installs the same way. If you have used one, you have used them all.
- Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
- Download the profile from the creator's page linked above. It is a
.zip. - Start the game, then open the UEVR frontend and select the game's process from the list.
- Import the profile with the frontend's import option. UEVR keeps
per-game settings in
%APPDATA%\UnrealVRMod\<game executable name>. - Inject. Once you are in VR, press
Insert(orL3+R3on a controller) to open the in-game menu and adjust anything that looks wrong.
If a profile misbehaves, delete that game's folder under
%APPDATA%\UnrealVRMod\ and import it again from scratch.
Video walkthrough of the same steps:
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- UEVR profile
- Price
- Free
- Motion controls
- Unknown
- 6DOF aim
- No
- Roomscale
- Unknown
- Left-handed
- Unknown
- Perspective
- Unknown
- VR runtime
- OpenXR & OpenVR
- Headsets tested
- None reported yet
- Storefronts tested
- None reported yet
- Install difficulty
- Easy install
- Requirements
- UEVR (praydog's Unreal Engine VR injector), SteamVR or another OpenXR runtime
- Game version tested
- Unknown
- Last verified
- Never
- Source
- the official site
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.

