A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.
Notes from Kairu
Notes: - You will likely need to disable VR for one puzzle at the end. (I set it to F3.) - The camera zoom doesn't work (which is pretty standard for UEVR in my experience so far) but it doesn't matter. Not generally needed. - You will want to go through settings before playing because there are settings for things like head-bobbing and camera sway. - You can use controllers but note that it's kinda weird. Left-trigger for sprint. Left-stick-click for crouch. Interact with A (bottom button on the right controller). Right-trigger zooms the camera (i.e. makes a noise and does nothing) so you have to get used to that potentially. (I've mis-clicked it a lot.) - I don't know what jump is mapped to (which can be relevant if you get stuck like I did once) but I can't seem to get that to work at all (including on keyboard) so maybe it's not currently working in this build of the game. Thankfully you don't technically need it. - It may be a bit awkward to aim at the slides to use them but just look around until you see a hand icon. - Careful with the camera settings. I forget which I specifically had to change but there are parts where the camera is rotated around and if you use the wrong settings, your camera will not rotate and you'll be in a really awkward situation with counterintuitive movement. If you use my profile it should be fine.
Get it from the official site
Free
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Installing a UEVR profile
Every community UEVR profile installs the same way. If you have used one, you have used them all.
- Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
- Download the profile from the creator's page linked above. It is a
.zip. - Start the game, then open the UEVR frontend and select the game's process from the list.
- Import the profile with the frontend's import option. UEVR keeps
per-game settings in
%APPDATA%\UnrealVRMod\<game executable name>. - Inject. Once you are in VR, press
Insert(orL3+R3on a controller) to open the in-game menu and adjust anything that looks wrong.
If a profile misbehaves, delete that game's folder under
%APPDATA%\UnrealVRMod\ and import it again from scratch.
Video walkthrough of the same steps:
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- UEVR profile
- Price
- Free
- Motion controls
- Unknown
- 6DOF aim
- No
- Roomscale
- Unknown
- Left-handed
- Unknown
- Perspective
- Unknown
- VR runtime
- OpenXR & OpenVR
- Headsets tested
- None reported yet
- Storefronts tested
- None reported yet
- Install difficulty
- Easy install
- Requirements
- UEVR (praydog's Unreal Engine VR injector), SteamVR or another OpenXR runtime
- Game version tested
- Unknown
- Last verified
- Never
- Source
- the official site
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.

