PCVR Central
Assassin's Creed Valhalla cover art

AnvilEngine2VR

for Assassin's Creed Valhalla · by mutars · released 25 Jan 2026

Dedicated VR modPCVRPlayableActive

A mod added to the existing PC game to enable VR. A dedicated VR mod built for this one game. These are normally the best experiences, because controls, menus and comfort were designed for VR rather than injected.

Get it from GitHub

Free: Free public project; no paid tier stated.

Open mod page

Downloads happen on the creator's own page. PCVR Central never rehosts files.

Setup walkthroughs

Community research

The game-specific Valhalla package provides OpenXR stereo/head tracking and a documented install path; conventional gamepad controls, visual compromises and older release keep it at playable.

Evidence checked: Creator README, v2.0.0.Public per-game release assets and current issues #2/#3/#5 reviewed.

Known limitations

  • Current release v2.0 is from January 2026; current game patch compatibility was not verified.
  • Open issues include HUD locking, no motion controls and ReShade/DLSS-addon crash.
  • Creator claims support for Odyssey, Valhalla and Mirage store builds; this result is specifically the Valhalla variant.

Setup notes

Download the archive that matches Valhalla and your preferred runtime from the latest GitHub release. Extract it into the folder containing the game executable; the default DXGI hook requires dxgi.dll in the game root.

The author recommends windowed mode with VSync, the frame cap, HDR, and depth of field disabled. Dialogues appear in stereo inside a letterboxed view. Water and some effects may disappear when looking in the opposite direction from the player character.

Full details

VR implementation
VR Mod
Platforms
PCVR
Framework
Dedicated VR mod
Price
Free, Free public project; no paid tier stated.
Motion controls
Gamepad only
Controller details
Gamepad remains the game input; OpenXR head tracking supplies 6DoF view/head aim and HUD scaling. Issue #2 requests motion controls, so tracked-controller gameplay is not implemented. Dialogues are stereo but letterboxed; water/effects can disappear when looking opposite the character.
6DOF aim
No
Roomscale
No
Left-handed
Unknown
Perspective
Third-person
VR runtime
OpenXR
Headsets tested
None reported yet
Storefronts tested
None reported yet
Install difficulty
Advanced install
Requirements
A VR headset compatible with OpenXR or OpenVR, SteamVR or another compatible VR runtime, One of the supported Assassin's Creed games, A VR headset compatible with OpenXR, SteamVR or other OpenXR-compatible runtime, Windows PC Assassin’s Creed Valhalla; separate game-specific builds also support Odyssey and Mirage, OpenXR-compatible headset/runtime, Download Valhalla OpenXR ZIP, extract to game folder and place dxgi.dll beside game executable; set windowed mode, VSync/frame cap/HDR/depth of field off
Game version tested
Unknown
Last verified
Never
Source
GitHub
Known latest version
v2.0.0.Public

Player reviews

Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.

Spotted a problem, or played this yourself?

Freshness depends on reports from people who actually ran it.