
budwheizzah's UEVR profile
for Alice's Lullaby · by budwheizzah · released 6 Mar 2025
A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.
Notes from budwheizzah
This WIP profile enables room scale in Alice's Lullaby, at least for the parts I've tested so far. It attaches the camera to the player, uses head oriented movement, right-hand aim, and has the "clicker" device also attached to the right hand as well as the notes. Fixed persistent states on load (Thanks CJ117!) Before you use it, please note the following: - While right controller aim is enabled with this profile, Alice has no visual reference to use for her right hand, and so you won't see anything where your right controller is. I thought this would be a bigger problem but, no, aiming for items and notes is quite care-free even without visual reference. - In the opening scene with the fish, you'll feel a bit high up above the fish. This is only because of the standing height camera attachment. It does not affect other characters so far. - Some cutscenes want to move the camera but won't be able to. This should not hinder gameplay and you should still be able to figure out what the cutscenes want to show you. - Make sure to remove the OpenXR plugin in this game by deleting the OpenXR folder under "Alices Lullaby\Engine\Binaries\ThirdParty\OpenXR" - The game throws an error when you quit every time. It's harmless just a bit annoying.
Get it from the official site
Free
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Installing a UEVR profile
Every community UEVR profile installs the same way. If you have used one, you have used them all.
- Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
- Download the profile from the creator's page linked above. It is a
.zip. - Start the game, then open the UEVR frontend and select the game's process from the list.
- Import the profile with the frontend's import option. UEVR keeps
per-game settings in
%APPDATA%\UnrealVRMod\<game executable name>. - Inject. Once you are in VR, press
Insert(orL3+R3on a controller) to open the in-game menu and adjust anything that looks wrong.
If a profile misbehaves, delete that game's folder under
%APPDATA%\UnrealVRMod\ and import it again from scratch.
Video walkthrough of the same steps:
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- UEVR profile
- Price
- Free
- Motion controls
- Unknown
- 6DOF aim
- Yes
- Roomscale
- Yes
- Left-handed
- Unknown
- Perspective
- Unknown
- VR runtime
- OpenXR & OpenVR
- Headsets tested
- None reported yet
- Storefronts tested
- None reported yet
- Install difficulty
- Easy install
- Requirements
- UEVR (praydog's Unreal Engine VR injector), SteamVR or another OpenXR runtime
- Game version tested
- Unknown
- Last verified
- Never
- Source
- the official site
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.
