
AC8 VR v0.1.0 (UEVR profile and companion plugin)
for ACE COMBAT 8: WINGS OF THEVE · by manktank · released 14 Oct 2026
A reusable framework or injector that adds VR support to one or more games. A community profile for UEVR, the universal injector for Unreal Engine games. You install UEVR once, then load this profile to play this game in VR.
Get it from GitHub
Free
Downloads happen on the creator's own page. PCVR Central never rehosts files.
Installing a UEVR profile
Every community UEVR profile installs the same way. If you have used one, you have used them all.
- Install UEVR itself from uevr.io. It is free, and it is a separate program from the profile: the profile is just settings.
- Download the profile from the creator's page linked above. It is a
.zip. - Start the game, then open the UEVR frontend and select the game's process from the list.
- Import the profile with the frontend's import option. UEVR keeps
per-game settings in
%APPDATA%\UnrealVRMod\<game executable name>. - Inject. Once you are in VR, press
Insert(orL3+R3on a controller) to open the in-game menu and adjust anything that looks wrong.
If a profile misbehaves, delete that game's folder under
%APPDATA%\UnrealVRMod\ and import it again from scratch.
Video walkthrough of the same steps:
Setup walkthroughs
Community research
A real current Windows Steam title and game-specific UEVR profile are verified; multiplayer/anti-cheat use and compatibility beyond hashes need owner-facing caution.
Evidence checked: Creator README, installation and compatibility guides, release and official Bandai Namco/Steam identity checked; live catalog has no exact same-game/author duplicate.
Known limitations
- Do not use an anti-cheat bypass with online/multiplayer play; the submitted package does not include EAC bypass, and online safety/account rules were not verified.
- The validated UEVR backend and game executable are exact hashes; newer versions may leave guarded features inactive.
- This is a game-specific UEVR profile/plugin; it still depends on the separate UEVR injector rather than bundling a full VR runtime.
Full details
- VR implementation
- VR Framework / Injector
- Platforms
- PCVR
- Framework
- UEVR profile
- Price
- Free
- Motion controls
- Gamepad only
- Controller details
- Source-recorded controller/input details (creator README): Mission loading cover and native fade handling, plus cinematic/hangar camera ownership and restoration.; Pause menu navigation that advances one entry per input.
- 6DOF aim
- No
- Roomscale
- No
- Left-handed
- Unknown
- Perspective
- First-person
- VR runtime
- OpenXR
- Headsets tested
- Meta Quest 3 (creator compatibility guide report)
- Storefronts tested
- None reported yet
- Install difficulty
- Advanced install
- Requirements
- Windows x64 Steam game, UEVR compatible build with OpenXR, DirectX 12 and Native Stereo, Bypass EAC prerequisite must be configured separately; not included, Mod targets AceCombat8.exe hash 51510E2A520565DBE81FB0D569E95CD4393077ACAAA859371489B80B8128829F and backend hash 70CCBAAF4C357DEAACC3990FD01A911A029D31DCCF0E5ABC01C7A9073E4F50C1, Install full profile/script set; use release plugin and exact UEVR backend build
- Game version tested
- Unknown
- Last verified
- Never
- Source
- GitHub
- Download / install
- Open creator download / install page
- GitHub repo
- manktank/AC8_VR
- Known latest version
- v0.1.0; exact game/backend binary hashes documented
Player reviews
Player opinion, separate from the quality label above. That label is our reading of what a method does; these are other people's experience of actually running it.
Spotted a problem, or played this yourself?
Freshness depends on reports from people who actually ran it.