Framework: R.E.A.L. VR catalog guide · Current authorized setup and availability
Luke Ross's R.E.A.L. VR framework is one of the major ways to play high-profile flatscreen PC games in VR.
Its status changed dramatically in 2026. After multiple DMCA disputes, Ross temporarily removed his work, then returned with an authorized free public release and a separate early-access track.
Cyberpunk 2077 is notably excluded from the current authorized suite.
What is R.E.A.L. VR?
R.E.A.L. VR is a framework that adds VR rendering, head tracking, and OpenXR-oriented support to games that were not originally built for VR.
It has historically supported major games such as:
- Elden Ring.
- Final Fantasy VII Remake.
- Far Cry titles.
- Days Gone.
- Other large flatscreen games.
Game support changes, so a static list should never be treated as permanent.
What changed in 2026?
In January 2026, a DMCA dispute over the Cyberpunk 2077 VR conversion led to that support being removed.
A subsequent dispute involving another game caused Ross to temporarily pull access to his broader library.
In March 2026, much of the R.E.A.L. VR suite returned as a free release.
The key takeaway:
Old articles saying "you must subscribe to Patreon to get R.E.A.L. VR" may now be outdated.
Is Cyberpunk 2077 included?
No, not in the authorized current suite described after the 2026 relaunch.
Use the separate Cyberpunk status guide rather than an unauthorized mirror.
See:
R.E.A.L. VR vs UEVR
They solve similar user problems but are different technologies.
UEVR
Designed specifically for Unreal Engine games.
Strengths:
- Broad UE4/UE5 compatibility.
- Profiles.
- Plugin ecosystem.
- OpenXR/OpenVR support.
- Advanced 6DOF community profiles.
R.E.A.L. VR
Supports selected games through Ross's framework, including titles that are not Unreal Engine games.
Strengths:
- Works with specific high-profile titles.
- Preserves original game flow.
- Often supports third-person and gamepad-oriented experiences well.
Use the correct tool for the game.
Does R.E.A.L. VR add motion controls?
Usually not in the same way as a dedicated 6DOF mod.
The framework generally aims to bring the original game into VR while preserving the original controls.
For many supported titles, that means:
- Headset view.
- Stereoscopic rendering.
- Gamepad input.
- Gaze/head-oriented viewing.
If you specifically want hand tracking, check PCVR Central's Motion Controls field before choosing a mod.
Setup process
The exact installation varies by R.E.A.L. VR release and game, but the safe process is:
- Verify the game is currently supported.
- Run the game normally.
- Download the current authorized framework release.
- Follow the game-specific install instructions.
- Start your headset/OpenXR runtime.
- Launch the game.
- Configure VR rendering.
- Tune performance.
Do not use instructions written for a years-old framework build.
Performance expectations
R.E.A.L. VR can be extremely demanding because it is often applied to graphically intensive AAA games.
A 4K monitor preset is not a VR preset.
Reduce:
- Ray tracing.
- Resolution.
- heavy shadows.
- volumetrics.
- demanding post-processing.
Start with a lower headset refresh target if necessary.
AER and rendering methods
Some R.E.A.L. VR configurations historically used alternate-eye rendering techniques to make demanding games feasible in VR.
The exact rendering options can evolve.
Avoid assuming one best mode applies to every game; use the title-specific recommendation and last-verified date.
Legal/distribution caution
R.E.A.L. VR's 2026 history is a reminder that mod availability can change for reasons unrelated to technical quality.
Use only authorized sources:
- Link to the creator's authorized source.
- Never host unauthorized mirrors.
- Mark removed game support clearly.
- Keep takedown-affected games as status pages when useful.
Quest 3 compatibility
Quest 3 can play R.E.A.L. VR games as PCVR.
Because these are often high-end AAA titles, Quest streaming resolution plus game rendering can be demanding.
Best R.E.A.L. VR use cases
The framework is especially compelling for:
- Third-person action games.
- Open-world games.
- Cinematic games.
- Titles that do not have dedicated motion-control mods.
- Non-Unreal games that UEVR cannot handle.
Official/current source
FAQ
Is R.E.A.L. VR free in 2026?
The current setup provides an authorized free public release plus a separate early-access track.
Is Cyberpunk 2077 included?
No. Cyberpunk support remains excluded from the authorized current suite.
Is R.E.A.L. VR the same as UEVR?
No.
Does it add full motion controls?
Usually not. It generally preserves original game input.
Where should I download it?
Use the authorized creator source linked by PCVR Central.