将mod添加到现有的PC游戏中以启用VR。 专门为这一款游戏打造的VR mod。这些通常是最好的体验,因为控件、菜单和舒适度是为VR 设计的,而不是注入的。
从{来源}获取
自由的: Public free download/source project; no paid tier stated.
下载发生在创建者自己的页面上。 PCVR Central 永远不会重新托管文件。
设置演练
社区研究
The public 0.5.4 build has real stereo, tracked-head gameplay, readable HUD/menu layers, several tested headset families and simple drop-in install; controller input remains gamepad emulation, so playable fits better than excellent.
已检查证据: Creator README and latest 0.5.4 GitHub release checked; current release explicitly lists supported headset/runtime families and install steps.
已知的限制
- VR controllers map to a standard gamepad, so no tracked-hand combat interactions or 6DoF aim.
- Both-eyes-every-frame mode uses roughly twice the GPU time; alternating-eye mode is lower cost.
- No external community full-playthrough report was located in the inspected sources.
详细信息
- VR实施
- VR模组
- 平台
- 电脑VR
- 框架
- 专用VR mod
- 价格
- 自由的, Public free download/source project; no paid tier stated.
- 运动控制
- 仅游戏手柄
- 控制器详情
- Quest Touch, Index, Pico, Vive, WMR and PSVR2 controllers act as a standard gamepad; there is no hand-aiming or physical interaction. Supports automatic switching among VR controllers, keyboard/mouse and gamepad. VR settings menu uses the standard gamepad inputs. 6DoF applies to head tracking, not aim.
- 6DOF目标
- 不
- 房间规模
- 不
- 左撇子
- 未知
- 看法
- 第三人称
- VR运行时
- OpenXR
- 耳机经过测试
- Pimax Dream Air, Meta Quest 3 (Steam Link and Virtual Desktop), Pico 4, PSVR2 through SteamVR
- 经测试的店面
- Steam
- 安装难度
- {困难}安装
- 要求
- Steam version of NieR:Automata, Copy d3d11.dll from the release ZIP to the game folder; start OpenXR runtime first, Use windowed/borderless mode and high game resolution because headset rendering uses the game’s render size
- 游戏版本已测试
- 未知
- 最后验证
- 绝不
- 来源
- GitHub
- 下载/安装
- 打开创作者下载/安装页面
- GitHub 仓库
- aracielVR/NieR-Automata-in-VR
- 已知最新版本
- 0.5.4
玩家评论
玩家意见,与上面的质量标签分开。这个标签是我们对方法功能的解读;这些是其他人实际运行它的经验。
发现问题,还是自己玩过?
新鲜度取决于实际运行者的报告。

