将mod添加到现有的PC游戏中以启用VR。 专门为这一款游戏打造的VR mod。这些通常是最好的体验,因为控件、菜单和舒适度是为VR 设计的,而不是注入的。
从{来源}获取
自由的: Public free release/source; no paid tier stated.
下载发生在创建者自己的页面上。 PCVR Central 永远不会重新托管文件。
设置演练
社区研究
v0.5.0 expands a real tracked-controller conversion and adds experimental same-frame stereo, but only Tanker is the beta focus and current headset/HUD reports remain; experimental.
已检查证据: Creator README, v0.5.0 release notes and current issues #11/#12 reviewed; exact headset and game-version boundaries are explicit.
已知的限制
- Only Tanker chapter is ready for VR playthrough; Plant/Raiden still in development.
- v0.5.0’s Two Eye mode is explicitly experimental and requires MGSHDFix; fall back to AER if artifacts appear.
- Current issue #12 reports headset black/no output on one setup; #11 reports missing ammo/menu/intro display in mono view. Exact v0.5.0 headset regression coverage is incomplete.
详细信息
- VR实施
- VR模组
- 平台
- 电脑VR
- 框架
- 专用VR mod
- 价格
- 自由的, Public free release/source; no paid tier stated.
- 运动控制
- 全运动控制
- 控制器详情
- Tracked head and motion-controller interactions for Snake; Tanker chapter is the beta focus. Hand-held weapons/tools, scope zoom, wrist radar/LIFE, HF blade swing attacks and two-handed blocking are supported; gamepad/standard controls remain for other actions. AER is default; optional Two Eye mode renders both eyes from same frame with smoother motion but occasional flicker/stray quads.
- 6DOF目标
- 是的
- 房间规模
- 不
- 左撇子
- 未知
- 看法
- 第一人称
- VR运行时
- OpenXR
- 耳机经过测试
- PSVR2/Sense controllers and Quest 3 Touch Plus supported; v0.5.0 requires headset validation, Earlier versions tested on PSVR2/SteamVR and Quest 3 PCVR
- 经测试的店面
- Steam
- 安装难度
- {困难}安装
- 要求
- Windows Steam Metal Gear Solid 2 Master Collection Version, OpenXR headset/runtime and motion controllers; PSVR2 PC connection or Quest 3 PCVR, MGSHDFix required for two-eye experimental mode and 4K; AER remains default
- 游戏版本已测试
- 未知
- 最后验证
- 绝不
- 来源
- GitHub
- 下载/安装
- 打开创作者下载/安装页面
- GitHub 仓库
- Shiffo0/MGS2-PCVR
- 已知最新版本
- v0.5.0
玩家评论
玩家意见,与上面的质量标签分开。这个标签是我们对方法功能的解读;这些是其他人实际运行它的经验。
发现问题,还是自己玩过?
新鲜度取决于实际运行者的报告。
