将mod添加到现有的PC游戏中以启用VR。 专门为这一款游戏打造的VR mod。这些通常是最好的体验,因为控件、菜单和舒适度是为VR 设计的,而不是注入的。
从{来源}获取
自由的
下载发生在创建者自己的页面上。 PCVR Central 永远不会重新托管文件。
设置演练
社区研究
The project provides a downloadable game-specific PCVR build with documented requirements and known limitations; the tested executable is narrowly scoped.
已检查证据: Creator README, current release listing and open issues checked. README and latest prerelease version differ; no open repository issues or independent same-method play reports found.
已知的限制
- Latest release is a prerelease from Aug 23, 2026; README source version 0.54.7 differs from downloadable 0.54.20 Steam package.
- Only the recorded Mass Effect 2 executable is fully validated; unknown builds enter compatibility mode.
- Geometric hand cut is not implemented; native reticle may coexist with the VR impact dot; many armor, weapon and LOD combinations lack exhaustive validation.
- No independent same-mod player report located.
详细信息
- VR实施
- VR模组
- 平台
- 电脑VR
- 框架
- 专用VR mod
- 价格
- 自由的
- 运动控制
- 部分运动控制
- 控制器详情
- Source-recorded controller/input details (creator README): It adds OpenXR rendering, geometric stereo, 6DoF first person camera tracking, Quest Touch input, motion controlled weapon aiming, and two arm IK to the 64 bit D3D11 version of the game.; Quest Touch input translated to the game's native XInput controls.; HMD relative locomotion, snap/body turning, and VR recentering.
- 6DOF目标
- 是的
- 房间规模
- 是的
- 左撇子
- 未知
- 看法
- 第一人称
- VR运行时
- OpenXR
- 耳机经过测试
- Meta Quest 3 via Virtual Desktop (primary creator test configuration)
- 经测试的店面
- 尚未报道
- 安装难度
- {困难}安装
- 要求
- Windows 10/11 64-bit, Mass Effect Legendary Edition with ME2 installed, OpenXR runtime and headset/motion controllers, Microsoft Visual C++ x64 runtime for compiled release, Install release package with INSTALL_ME2VR.bat; executable build verification is performed
- 游戏版本已测试
- 未知
- 最后验证
- 绝不
- 来源
- GitHub
- 下载/安装
- 打开创作者下载/安装页面
- GitHub 仓库
- Mastersellz/ME2VR
- 已知最新版本
- 0.54.20-Steam release (prerelease); README source version 0.54.7
玩家评论
玩家意见,与上面的质量标签分开。这个标签是我们对方法功能的解读;这些是其他人实际运行它的经验。
发现问题,还是自己玩过?
新鲜度取决于实际运行者的报告。

